Types of flixel objects - mainly for collisions.

Variables

@:value(cast 2)@:enum@:implinlineread onlyGROUP:FlxType = 2

@:value(cast 0)@:enum@:implinlineread onlyNONE:FlxType = 0

@:value(cast 1)@:enum@:implinlineread onlyOBJECT:FlxType = 1

@:value(cast 4)@:enum@:implinlineread onlySPRITEGROUP:FlxType = 4

@:value(cast 3)@:enum@:implinlineread onlyTILEMAP:FlxType = 3