Helper class for making fast matrix calculations for rendering. It mostly copies Matrix class, but with some additions for faster rotation by 90 degrees.
Subtract 90 degrees from rotation of this matrix
Adds 90 degrees to rotation of this matrix
Rotates this matrix, but takes the values of sine and cosine, so it might be useful when you rotate multiple matrices by the same angle
The cosine value for rotation angle
The sine value for rotation angle
this transformed matrix
Transforms x coordinate of the point. Took original code from openfl.geom.Matrix (which isn't available on flash target).
x coordinate of the point
y coordinate of the point
transformed x coordinate of the point