This is a helper function for the stats window to draw a graph with given values.

Constructor

@:value({ LabelWidth : 45 })new(X:Int, Y:Int, Width:Int, Height:Int, GraphColor:FlxColor, Unit:String, LabelWidth:Int = 45, ?Label:String)

Variables

@:value([])history:Array<Float> = []

@:value(FlxMath.MIN_VALUE_FLOAT)maxValue:Float = FlxMath.MIN_VALUE_FLOAT

@:value(FlxMath.MAX_VALUE_FLOAT)minValue:Float = FlxMath.MAX_VALUE_FLOAT

Methods

Inherited Variables

Defined by Sprite

@:flash.propertybuttonMode:Bool

@:flash.propertyread onlydropTarget:DisplayObject

@:flash.propertyread onlygraphics:Graphics

@:flash.propertyhitArea:Sprite

@:flash.propertyuseHandCursor:Bool

Defined by DisplayObjectContainer

@:flash.propertymouseChildren:Bool

@:flash.propertyread onlynumChildren:Int

@:flash.propertytabChildren:Bool

@:flash.propertyread onlytextSnapshot:TextSnapshot

Defined by InteractiveObject

@:flash.propertycontextMenu:ContextMenu

@:flash.propertydoubleClickEnabled:Bool

@:flash.propertyfocusRect:Dynamic

@:flash.propertymouseEnabled:Bool

@:flash.property@:require(flash11)needsSoftKeyboard:Bool

@:flash.property@:require(flash11)softKeyboardInputAreaOfInterest:Rectangle

@:flash.propertytabEnabled:Bool

@:flash.propertytabIndex:Int

Defined by DisplayObject

@:flash.propertyalpha:Float

@:flash.propertyblendMode:BlendMode

@:flash.property@:require(flash10)write onlyblendShader:Shader

@:flash.propertycacheAsBitmap:Bool

@:flash.propertycacheAsBitmapMatrix:Matrix

@:flash.propertyfilters:Array<BitmapFilter>

@:flash.propertyheight:Float

@:flash.propertyread onlyloaderInfo:LoaderInfo

@:flash.propertymask:DisplayObject

@:flash.propertyread onlymouseX:Float

@:flash.propertyread onlymouseY:Float

@:flash.propertyname:String

@:flash.propertyopaqueBackground:Null<UInt>

@:flash.propertyread onlyparent:DisplayObjectContainer

@:flash.propertyread onlyroot:DisplayObject

@:flash.propertyrotation:Float

@:flash.property@:require(flash10)rotationX:Float

@:flash.property@:require(flash10)rotationY:Float

@:flash.property@:require(flash10)rotationZ:Float

@:flash.propertyscale9Grid:Rectangle

@:flash.propertyscaleX:Float

@:flash.propertyscaleY:Float

@:flash.property@:require(flash10)scaleZ:Float

@:flash.propertyscrollRect:Rectangle

@:flash.propertyshader:Shader

@:flash.propertyread onlystage:Stage

@:flash.propertytransform:Transform

@:flash.propertyvisible:Bool

@:flash.propertywidth:Float

@:flash.propertyx:Float

@:flash.propertyy:Float

@:flash.property@:require(flash10)z:Float

Inherited Methods

Defined by Sprite

@:value({ bounds : null, lockCenter : false })startDrag(lockCenter:Bool = false, ?bounds:Null<Rectangle>):Void

@:value({ bounds : null, lockCenter : false })@:require(flash10_1)startTouchDrag(touchPointID:Int, lockCenter:Bool = false, ?bounds:Null<Rectangle>):Void

@:require(flash10_1)stopTouchDrag(touchPointID:Int):Void

Defined by DisplayObjectContainer

Defined by InteractiveObject

@:require(flash11)requestSoftKeyboard():Bool

Defined by DisplayObject

getBounds(targetCoordinateSpace:DisplayObject):Rectangle

getRect(targetCoordinateSpace:DisplayObject):Rectangle

@:require(flash10)globalToLocal3D(point:Point):Vector3D

@:value({ shapeFlag : false })hitTestPoint(x:Float, y:Float, shapeFlag:Bool = false):Bool

@:require(flash10)local3DToGlobal(point3d:Vector3D):Point

Defined by EventDispatcher

@:value({ useWeakReference : false, priority : 0, useCapture : false })addEventListener<T>(type:EventType<T>, listener:T ‑> Void, useCapture:Bool = false, priority:Int = 0, useWeakReference:Bool = false):Void

@:value({ useCapture : false })removeEventListener<T>(type:EventType<T>, listener:T ‑> Void, useCapture:Bool = false):Void