flixel.system.replay

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CodeValuePair

FlxReplay

The replay object both records and replays game recordings, as well as handle saving and loading replays to and from files. Gameplay recordings are essentially a list of keyboard and mouse inputs, but since Flixel is fairly deterministic, we can use these to play back recordings of gameplay with a decent amount of fidelity.

FrameRecord

Helper class for the new replay system. Represents all the game inputs for one "frame" or "step" of the game loop.

MouseRecord

A helper class for the frame records, part of the replay/demo/recording system.