A simple helper object for FlxTilemap that helps expand collision opportunities and control. You can use FlxTilemap.setTileProperties() to alter the collision properties and callback functions and filters for this object to do things like one-way tiles or whatever.
This is a basic "environment object" class, used to create simple walls and floors. It can be filled with a random selection of tiles to quickly add detail.
This is a traditional tilemap display and collision class. It takes a string of comma-separated numbers and then associates those values with tiles from the sheet you pass in. It also includes some handy static parsers that can convert arrays or images into strings that can be loaded.
A helper object to keep tilemap drawing performance decent across the new multi-camera system. Pretty much don't even have to think about this class unless you are doing some crazy hacking.