Constructor

new()

Variables

read onlyheight:Int

read onlywidth:Int

Methods

@:value({ stencil : 0, depth : 1.0 })clear(r:Int, g:Int, b:Int, a:Int, depth:Float = 1.0, stencil:Int = 0):Void

createIndexBuffer(indices:Unknown, count:Int):IndexBuffer

createVertexBuffer(decl:Unknown, count:Int):VertexBuffer

draw(primitive:Unknown, startVertex:Unknown, primitiveCount:Unknown):Void

drawIndexed(primitive:Unknown, vertexCount:Unknown, startIndex:Unknown, primitiveCount:Unknown):Void

setVertexShaderConstantF(startRegister:Unknown, vec4:Unknown, vec4count:Unknown):Void

@:value({ farPlane : 1.0, nearPlane : 0.0 })setViewport(x:Unknown, y:Unknown, width:Unknown, height:Unknown, nearPlane:Float = 0.0, farPlane:Float = 1.0):Void