Constructor

new()

Variables

@:value(0x8B89)ACTIVE_ATTRIBUTES:Int = 0x8B89

@:value(0x84E0)ACTIVE_TEXTURE:Int = 0x84E0

@:value(0x8B86)ACTIVE_UNIFORMS:Int = 0x8B86

@:value(0x846E)ALIASED_LINE_WIDTH_RANGE:Int = 0x846E

@:value(0x846D)ALIASED_POINT_SIZE_RANGE:Int = 0x846D

@:value(0x1906)ALPHA:Int = 0x1906

@:value(0x0D55)ALPHA_BITS:Int = 0x0D55

@:value(0x0207)ALWAYS:Int = 0x0207

@:value(0x8892)ARRAY_BUFFER:Int = 0x8892

@:value(0x8894)ARRAY_BUFFER_BINDING:Int = 0x8894

@:value(0x8B85)ATTACHED_SHADERS:Int = 0x8B85

@:value(0x0405)BACK:Int = 0x0405

@:value(0x80E1)BGRA_EXT:Int = 0x80E1

@:value(0x80E0)BGR_EXT:Int = 0x80E0

@:value(0x0BE2)BLEND:Int = 0x0BE2

@:value(0x8005)BLEND_COLOR:Int = 0x8005

@:value(0x80CA)BLEND_DST_ALPHA:Int = 0x80CA

@:value(0x80C8)BLEND_DST_RGB:Int = 0x80C8

@:value(0x8009)BLEND_EQUATION:Int = 0x8009

@:value(0x883D)BLEND_EQUATION_ALPHA:Int = 0x883D

@:value(0x8009)BLEND_EQUATION_RGB:Int = 0x8009

@:value(0x80CB)BLEND_SRC_ALPHA:Int = 0x80CB

@:value(0x80C9)BLEND_SRC_RGB:Int = 0x80C9

@:value(0x0D54)BLUE_BITS:Int = 0x0D54

@:value(0x8B56)BOOL:Int = 0x8B56

@:value(0x8B57)BOOL_VEC2:Int = 0x8B57

@:value(0x8B58)BOOL_VEC3:Int = 0x8B58

@:value(0x8B59)BOOL_VEC4:Int = 0x8B59

@:value(0x9244)BROWSER_DEFAULT_WEBGL:Int = 0x9244

@:value(0x8764)BUFFER_SIZE:Int = 0x8764

@:value(0x8765)BUFFER_USAGE:Int = 0x8765

@:value(0x1400)BYTE:Int = 0x1400

@:value(0x0901)CCW:Int = 0x0901

@:value(0x812F)CLAMP_TO_EDGE:Int = 0x812F

@:value(0x8CE0)COLOR_ATTACHMENT0:Int = 0x8CE0

@:value(0x00004000)COLOR_BUFFER_BIT:Int = 0x00004000

@:value(0x0C22)COLOR_CLEAR_VALUE:Int = 0x0C22

@:value(0x0C23)COLOR_WRITEMASK:Int = 0x0C23

@:value(0x8B81)COMPILE_STATUS:Int = 0x8B81

@:value(0x86A3)COMPRESSED_TEXTURE_FORMATS:Int = 0x86A3

@:value(0x8003)CONSTANT_ALPHA:Int = 0x8003

@:value(0x8001)CONSTANT_COLOR:Int = 0x8001

@:value(0x9242)CONTEXT_LOST_WEBGL:Int = 0x9242

@:value(0x0B44)CULL_FACE:Int = 0x0B44

@:value(0x0B45)CULL_FACE_MODE:Int = 0x0B45

@:value(0x8B8D)CURRENT_PROGRAM:Int = 0x8B8D

@:value(0x8626)CURRENT_VERTEX_ATTRIB:Int = 0x8626

@:value(0x0900)CW:Int = 0x0900

@:value(0x1E03)DECR:Int = 0x1E03

@:value(0x8508)DECR_WRAP:Int = 0x8508

@:value(0x8B80)DELETE_STATUS:Int = 0x8B80

@:value(0x8D00)DEPTH_ATTACHMENT:Int = 0x8D00

@:value(0x0D56)DEPTH_BITS:Int = 0x0D56

@:value(0x00000100)DEPTH_BUFFER_BIT:Int = 0x00000100

@:value(0x0B73)DEPTH_CLEAR_VALUE:Int = 0x0B73

@:value(0x1902)DEPTH_COMPONENT:Int = 0x1902

@:value(0x81A5)DEPTH_COMPONENT16:Int = 0x81A5

@:value(0x0B74)DEPTH_FUNC:Int = 0x0B74

@:value(0x0B70)DEPTH_RANGE:Int = 0x0B70

@:value(0x84F9)DEPTH_STENCIL:Int = 0x84F9

@:value(0x821A)DEPTH_STENCIL_ATTACHMENT:Int = 0x821A

@:value(0x0B71)DEPTH_TEST:Int = 0x0B71

@:value(0x0B72)DEPTH_WRITEMASK:Int = 0x0B72

@:value(0x0BD0)DITHER:Int = 0x0BD0

@:value(0x1100)DONT_CARE:Int = 0x1100

@:value(0x0304)DST_ALPHA:Int = 0x0304

@:value(0x0306)DST_COLOR:Int = 0x0306

@:value(0x88E8)DYNAMIC_DRAW:Int = 0x88E8

@:value(0x8893)ELEMENT_ARRAY_BUFFER:Int = 0x8893

@:value(0x8895)ELEMENT_ARRAY_BUFFER_BINDING:Int = 0x8895

@:value(0x0202)EQUAL:Int = 0x0202

@:value(0x1101)FASTEST:Int = 0x1101

@:value(0x1406)FLOAT:Int = 0x1406

@:value(0x8B5A)FLOAT_MAT2:Int = 0x8B5A

@:value(0x8B5B)FLOAT_MAT3:Int = 0x8B5B

@:value(0x8B5C)FLOAT_MAT4:Int = 0x8B5C

@:value(0x8B50)FLOAT_VEC2:Int = 0x8B50

@:value(0x8B51)FLOAT_VEC3:Int = 0x8B51

@:value(0x8B52)FLOAT_VEC4:Int = 0x8B52

@:value(0x8B30)FRAGMENT_SHADER:Int = 0x8B30

@:value(0x8D40)FRAMEBUFFER:Int = 0x8D40

@:value(0x8CD1)FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:Int = 0x8CD1

@:value(0x8CD0)FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:Int = 0x8CD0

@:value(0x8CA6)FRAMEBUFFER_BINDING:Int = 0x8CA6

@:value(0x8CD5)FRAMEBUFFER_COMPLETE:Int = 0x8CD5

@:value(0x8CD6)FRAMEBUFFER_INCOMPLETE_ATTACHMENT:Int = 0x8CD6

@:value(0x8CD9)FRAMEBUFFER_INCOMPLETE_DIMENSIONS:Int = 0x8CD9

@:value(0x8CDD)FRAMEBUFFER_UNSUPPORTED:Int = 0x8CDD

@:value(0x0404)FRONT:Int = 0x0404

@:value(0x0408)FRONT_AND_BACK:Int = 0x0408

@:value(0x0B46)FRONT_FACE:Int = 0x0B46

@:value(0x8006)FUNC_ADD:Int = 0x8006

@:value(0x800B)FUNC_REVERSE_SUBTRACT:Int = 0x800B

@:value(0x800A)FUNC_SUBTRACT:Int = 0x800A

@:value(0x8192)GENERATE_MIPMAP_HINT:Int = 0x8192

@:value(0x0206)GEQUAL:Int = 0x0206

@:value(0x0204)GREATER:Int = 0x0204

@:value(0x0D53)GREEN_BITS:Int = 0x0D53

@:value(0x8DF2)HIGH_FLOAT:Int = 0x8DF2

@:value(0x8DF5)HIGH_INT:Int = 0x8DF5

@:value(0x1E02)INCR:Int = 0x1E02

@:value(0x8507)INCR_WRAP:Int = 0x8507

@:value(0x1404)INT:Int = 0x1404

@:value(0x8B53)INT_VEC2:Int = 0x8B53

@:value(0x8B54)INT_VEC3:Int = 0x8B54

@:value(0x8B55)INT_VEC4:Int = 0x8B55

@:value(0x0500)INVALID_ENUM:Int = 0x0500

@:value(0x0506)INVALID_FRAMEBUFFER_OPERATION:Int = 0x0506

@:value(0x0502)INVALID_OPERATION:Int = 0x0502

@:value(0x0501)INVALID_VALUE:Int = 0x0501

@:value(0x150A)INVERT:Int = 0x150A

@:value(0x1E00)KEEP:Int = 0x1E00

@:value(0x0203)LEQUAL:Int = 0x0203

@:value(0x0201)LESS:Int = 0x0201

@:value(0x2601)LINEAR:Int = 0x2601

@:value(0x2703)LINEAR_MIPMAP_LINEAR:Int = 0x2703

@:value(0x2701)LINEAR_MIPMAP_NEAREST:Int = 0x2701

@:value(0x0001)LINES:Int = 0x0001

@:value(0x0002)LINE_LOOP:Int = 0x0002

@:value(0x0003)LINE_STRIP:Int = 0x0003

@:value(0x0B21)LINE_WIDTH:Int = 0x0B21

@:value(0x8B82)LINK_STATUS:Int = 0x8B82

@:value(0x8DF0)LOW_FLOAT:Int = 0x8DF0

@:value(0x8DF3)LOW_INT:Int = 0x8DF3

@:value(0x1909)LUMINANCE:Int = 0x1909

@:value(0x190A)LUMINANCE_ALPHA:Int = 0x190A

@:value(0x8B4D)MAX_COMBINED_TEXTURE_IMAGE_UNITS:Int = 0x8B4D

@:value(0x851C)MAX_CUBE_MAP_TEXTURE_SIZE:Int = 0x851C

@:value(0x8DFD)MAX_FRAGMENT_UNIFORM_VECTORS:Int = 0x8DFD

@:value(0x84E8)MAX_RENDERBUFFER_SIZE:Int = 0x84E8

@:value(0x8872)MAX_TEXTURE_IMAGE_UNITS:Int = 0x8872

@:value(0x0D33)MAX_TEXTURE_SIZE:Int = 0x0D33

@:value(0x8DFC)MAX_VARYING_VECTORS:Int = 0x8DFC

@:value(0x8869)MAX_VERTEX_ATTRIBS:Int = 0x8869

@:value(0x8B4C)MAX_VERTEX_TEXTURE_IMAGE_UNITS:Int = 0x8B4C

@:value(0x8DFB)MAX_VERTEX_UNIFORM_VECTORS:Int = 0x8DFB

@:value(0x0D3A)MAX_VIEWPORT_DIMS:Int = 0x0D3A

@:value(0x8DF1)MEDIUM_FLOAT:Int = 0x8DF1

@:value(0x8DF4)MEDIUM_INT:Int = 0x8DF4

@:value(0x8370)MIRRORED_REPEAT:Int = 0x8370

@:value(0x2600)NEAREST:Int = 0x2600

@:value(0x2702)NEAREST_MIPMAP_LINEAR:Int = 0x2702

@:value(0x2700)NEAREST_MIPMAP_NEAREST:Int = 0x2700

@:value(0x0200)NEVER:Int = 0x0200

@:value(0x1102)NICEST:Int = 0x1102

@:value(0)NONE:Int = 0

@:value(0x0205)NOTEQUAL:Int = 0x0205

@:value(0)NO_ERROR:Int = 0

@:value(1)ONE:Int = 1

@:value(0x8004)ONE_MINUS_CONSTANT_ALPHA:Int = 0x8004

@:value(0x8002)ONE_MINUS_CONSTANT_COLOR:Int = 0x8002

@:value(0x0305)ONE_MINUS_DST_ALPHA:Int = 0x0305

@:value(0x0307)ONE_MINUS_DST_COLOR:Int = 0x0307

@:value(0x0303)ONE_MINUS_SRC_ALPHA:Int = 0x0303

@:value(0x0301)ONE_MINUS_SRC_COLOR:Int = 0x0301

@:value(0x0505)OUT_OF_MEMORY:Int = 0x0505

@:value(0x0D05)PACK_ALIGNMENT:Int = 0x0D05

@:value(0x0000)POINTS:Int = 0x0000

@:value(0x8861)POINT_SPRITE:Int = 0x8861

@:value(0x8038)POLYGON_OFFSET_FACTOR:Int = 0x8038

@:value(0x8037)POLYGON_OFFSET_FILL:Int = 0x8037

@:value(0x2A00)POLYGON_OFFSET_UNITS:Int = 0x2A00

@:value(0x0D52)RED_BITS:Int = 0x0D52

@:value(0x8D41)RENDERBUFFER:Int = 0x8D41

@:value(0x8D53)RENDERBUFFER_ALPHA_SIZE:Int = 0x8D53

@:value(0x8CA7)RENDERBUFFER_BINDING:Int = 0x8CA7

@:value(0x8D52)RENDERBUFFER_BLUE_SIZE:Int = 0x8D52

@:value(0x8D54)RENDERBUFFER_DEPTH_SIZE:Int = 0x8D54

@:value(0x8D51)RENDERBUFFER_GREEN_SIZE:Int = 0x8D51

@:value(0x8D43)RENDERBUFFER_HEIGHT:Int = 0x8D43

@:value(0x8D44)RENDERBUFFER_INTERNAL_FORMAT:Int = 0x8D44

@:value(0x8D50)RENDERBUFFER_RED_SIZE:Int = 0x8D50

@:value(0x8D55)RENDERBUFFER_STENCIL_SIZE:Int = 0x8D55

@:value(0x8D42)RENDERBUFFER_WIDTH:Int = 0x8D42

@:value(0x1F01)RENDERER:Int = 0x1F01

@:value(0x2901)REPEAT:Int = 0x2901

@:value(0x1E01)REPLACE:Int = 0x1E01

@:value(0x1907)RGB:Int = 0x1907

@:value(0x8D62)RGB565:Int = 0x8D62

@:value(0x8057)RGB5_A1:Int = 0x8057

@:value(0x1908)RGBA:Int = 0x1908

@:value(0x8056)RGBA4:Int = 0x8056

@:value(0x8B5E)SAMPLER_2D:Int = 0x8B5E

@:value(0x8B60)SAMPLER_CUBE:Int = 0x8B60

@:value(0x80A9)SAMPLES:Int = 0x80A9

@:value(0x809E)SAMPLE_ALPHA_TO_COVERAGE:Int = 0x809E

@:value(0x80A8)SAMPLE_BUFFERS:Int = 0x80A8

@:value(0x80A0)SAMPLE_COVERAGE:Int = 0x80A0

@:value(0x80AB)SAMPLE_COVERAGE_INVERT:Int = 0x80AB

@:value(0x80AA)SAMPLE_COVERAGE_VALUE:Int = 0x80AA

@:value(0x0C10)SCISSOR_BOX:Int = 0x0C10

@:value(0x0C11)SCISSOR_TEST:Int = 0x0C11

@:value(0x8B4F)SHADER_TYPE:Int = 0x8B4F

@:value(0x8B8C)SHADING_LANGUAGE_VERSION:Int = 0x8B8C

@:value(0x1402)SHORT:Int = 0x1402

@:value(0x0302)SRC_ALPHA:Int = 0x0302

@:value(0x0308)SRC_ALPHA_SATURATE:Int = 0x0308

@:value(0x0300)SRC_COLOR:Int = 0x0300

@:value(0x88E4)STATIC_DRAW:Int = 0x88E4

@:value(0x8D20)STENCIL_ATTACHMENT:Int = 0x8D20

@:value(0x8801)STENCIL_BACK_FAIL:Int = 0x8801

@:value(0x8800)STENCIL_BACK_FUNC:Int = 0x8800

@:value(0x8802)STENCIL_BACK_PASS_DEPTH_FAIL:Int = 0x8802

@:value(0x8803)STENCIL_BACK_PASS_DEPTH_PASS:Int = 0x8803

@:value(0x8CA3)STENCIL_BACK_REF:Int = 0x8CA3

@:value(0x8CA4)STENCIL_BACK_VALUE_MASK:Int = 0x8CA4

@:value(0x8CA5)STENCIL_BACK_WRITEMASK:Int = 0x8CA5

@:value(0x0D57)STENCIL_BITS:Int = 0x0D57

@:value(0x00000400)STENCIL_BUFFER_BIT:Int = 0x00000400

@:value(0x0B91)STENCIL_CLEAR_VALUE:Int = 0x0B91

@:value(0x0B94)STENCIL_FAIL:Int = 0x0B94

@:value(0x0B92)STENCIL_FUNC:Int = 0x0B92

@:value(0x1901)STENCIL_INDEX:Int = 0x1901

@:value(0x8D48)STENCIL_INDEX8:Int = 0x8D48

@:value(0x0B95)STENCIL_PASS_DEPTH_FAIL:Int = 0x0B95

@:value(0x0B96)STENCIL_PASS_DEPTH_PASS:Int = 0x0B96

@:value(0x0B97)STENCIL_REF:Int = 0x0B97

@:value(0x0B90)STENCIL_TEST:Int = 0x0B90

@:value(0x0B93)STENCIL_VALUE_MASK:Int = 0x0B93

@:value(0x0B98)STENCIL_WRITEMASK:Int = 0x0B98

@:value(0x88E0)STREAM_DRAW:Int = 0x88E0

@:value(0x0D50)SUBPIXEL_BITS:Int = 0x0D50

@:value(0x1702)TEXTURE:Int = 0x1702

@:value(0x84C0)TEXTURE0:Int = 0x84C0

@:value(0x84C1)TEXTURE1:Int = 0x84C1

@:value(0x84CA)TEXTURE10:Int = 0x84CA

@:value(0x84CB)TEXTURE11:Int = 0x84CB

@:value(0x84CC)TEXTURE12:Int = 0x84CC

@:value(0x84CD)TEXTURE13:Int = 0x84CD

@:value(0x84CE)TEXTURE14:Int = 0x84CE

@:value(0x84CF)TEXTURE15:Int = 0x84CF

@:value(0x84D0)TEXTURE16:Int = 0x84D0

@:value(0x84D1)TEXTURE17:Int = 0x84D1

@:value(0x84D2)TEXTURE18:Int = 0x84D2

@:value(0x84D3)TEXTURE19:Int = 0x84D3

@:value(0x84C2)TEXTURE2:Int = 0x84C2

@:value(0x84D4)TEXTURE20:Int = 0x84D4

@:value(0x84D5)TEXTURE21:Int = 0x84D5

@:value(0x84D6)TEXTURE22:Int = 0x84D6

@:value(0x84D7)TEXTURE23:Int = 0x84D7

@:value(0x84D8)TEXTURE24:Int = 0x84D8

@:value(0x84D9)TEXTURE25:Int = 0x84D9

@:value(0x84DA)TEXTURE26:Int = 0x84DA

@:value(0x84DB)TEXTURE27:Int = 0x84DB

@:value(0x84DC)TEXTURE28:Int = 0x84DC

@:value(0x84DD)TEXTURE29:Int = 0x84DD

@:value(0x84C3)TEXTURE3:Int = 0x84C3

@:value(0x84DE)TEXTURE30:Int = 0x84DE

@:value(0x84DF)TEXTURE31:Int = 0x84DF

@:value(0x84C4)TEXTURE4:Int = 0x84C4

@:value(0x84C5)TEXTURE5:Int = 0x84C5

@:value(0x84C6)TEXTURE6:Int = 0x84C6

@:value(0x84C7)TEXTURE7:Int = 0x84C7

@:value(0x84C8)TEXTURE8:Int = 0x84C8

@:value(0x84C9)TEXTURE9:Int = 0x84C9

@:value(0x0DE1)TEXTURE_2D:Int = 0x0DE1

@:value(0x8069)TEXTURE_BINDING_2D:Int = 0x8069

@:value(0x8514)TEXTURE_BINDING_CUBE_MAP:Int = 0x8514

@:value(0x8513)TEXTURE_CUBE_MAP:Int = 0x8513

@:value(0x8516)TEXTURE_CUBE_MAP_NEGATIVE_X:Int = 0x8516

@:value(0x8518)TEXTURE_CUBE_MAP_NEGATIVE_Y:Int = 0x8518

@:value(0x851A)TEXTURE_CUBE_MAP_NEGATIVE_Z:Int = 0x851A

@:value(0x8515)TEXTURE_CUBE_MAP_POSITIVE_X:Int = 0x8515

@:value(0x8517)TEXTURE_CUBE_MAP_POSITIVE_Y:Int = 0x8517

@:value(0x8519)TEXTURE_CUBE_MAP_POSITIVE_Z:Int = 0x8519

@:value(0x2800)TEXTURE_MAG_FILTER:Int = 0x2800

@:value(0x2801)TEXTURE_MIN_FILTER:Int = 0x2801

@:value(0x2802)TEXTURE_WRAP_S:Int = 0x2802

@:value(0x2803)TEXTURE_WRAP_T:Int = 0x2803

@:value(0x0004)TRIANGLES:Int = 0x0004

@:value(0x0006)TRIANGLE_FAN:Int = 0x0006

@:value(0x0005)TRIANGLE_STRIP:Int = 0x0005

@:value(0x0CF5)UNPACK_ALIGNMENT:Int = 0x0CF5

@:value(0x9243)UNPACK_COLORSPACE_CONVERSION_WEBGL:Int = 0x9243

@:value(0x9240)UNPACK_FLIP_Y_WEBGL:Int = 0x9240

@:value(0x9241)UNPACK_PREMULTIPLY_ALPHA_WEBGL:Int = 0x9241

@:value(0x1401)UNSIGNED_BYTE:Int = 0x1401

@:value(0x1405)UNSIGNED_INT:Int = 0x1405

@:value(0x1403)UNSIGNED_SHORT:Int = 0x1403

@:value(0x8033)UNSIGNED_SHORT_4_4_4_4:Int = 0x8033

@:value(0x8034)UNSIGNED_SHORT_5_5_5_1:Int = 0x8034

@:value(0x8363)UNSIGNED_SHORT_5_6_5:Int = 0x8363

@:value(0x8B83)VALIDATE_STATUS:Int = 0x8B83

@:value(0x1F00)VENDOR:Int = 0x1F00

@:value(0x1F02)VERSION:Int = 0x1F02

@:value(0x889F)VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:Int = 0x889F

@:value(0x8622)VERTEX_ATTRIB_ARRAY_ENABLED:Int = 0x8622

@:value(0x886A)VERTEX_ATTRIB_ARRAY_NORMALIZED:Int = 0x886A

@:value(0x8645)VERTEX_ATTRIB_ARRAY_POINTER:Int = 0x8645

@:value(0x8623)VERTEX_ATTRIB_ARRAY_SIZE:Int = 0x8623

@:value(0x8624)VERTEX_ATTRIB_ARRAY_STRIDE:Int = 0x8624

@:value(0x8625)VERTEX_ATTRIB_ARRAY_TYPE:Int = 0x8625

@:value(0x8642)VERTEX_PROGRAM_POINT_SIZE:Int = 0x8642

@:value(0x8B31)VERTEX_SHADER:Int = 0x8B31

@:value(0x0BA2)VIEWPORT:Int = 0x0BA2

@:value(0)ZERO:Int = 0

read onlyversion:Int

Methods

inlineactiveTexture(texture:Int):Void

inlineattachShader(program:GLProgram, shader:GLShader):Void

inlinebindAttribLocation(program:GLProgram, index:Int, name:String):Void

inlinebindBuffer(target:Int, buffer:GLBuffer):Void

inlinebindFramebuffer(target:Int, framebuffer:GLFramebuffer):Void

inlinebindRenderbuffer(target:Int, renderbuffer:GLRenderbuffer):Void

inlinebindTexture(target:Int, texture:GLTexture):Void

inlineblendColor(red:Float, green:Float, blue:Float, alpha:Float):Void

inlineblendEquation(mode:Int):Void

inlineblendEquationSeparate(modeRGB:Int, modeAlpha:Int):Void

inlineblendFunc(sfactor:Int, dfactor:Int):Void

inlineblendFuncSeparate(srcRGB:Int, dstRGB:Int, srcAlpha:Int, dstAlpha:Int):Void

inlinebufferData(target:Int, data:ArrayBufferView, usage:Int):Void

inlinebufferSubData(target:Int, offset:Int, data:ArrayBufferView):Void

inlineclear(mask:Int):Void

inlineclearColor(red:Float, green:Float, blue:Float, alpha:Float):Void

inlineclearDepth(depth:Float):Void

inlinecolorMask(red:Bool, green:Bool, blue:Bool, alpha:Bool):Void

inlinecompressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, data:ArrayBufferView):Void

inlinecompressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, data:ArrayBufferView):Void

inlinecopyTexImage2D(target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void

inlinecopyTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void

inlinecullFace(mode:Int):Void

inlinedeleteBuffer(buffer:GLBuffer):Void

inlinedeleteShader(shader:GLShader):Void

inlinedepthFunc(func:Int):Void

inlinedepthMask(flag:Bool):Void

inlinedepthRange(zNear:Float, zFar:Float):Void

inlinedetachShader(program:GLProgram, shader:GLShader):Void

inlinedisable(cap:Int):Void

inlinedrawArrays(mode:Int, first:Int, count:Int):Void

inlinedrawElements(mode:Int, count:Int, type:Int, offset:Int):Void

inlineenable(cap:Int):Void

inlinefinish():Void

inlineflush():Void

inlineframebufferRenderbuffer(target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void

inlineframebufferTexture2D(target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void

inlinefrontFace(mode:Int):Void

inlinegenerateMipmap(target:Int):Void

inlinegetAttribLocation(program:GLProgram, name:String):Int

inlinegetBufferParameter(target:Int, pname:Int):Int

inlinegetError():Int

inlinegetFramebufferAttachmentParameter(target:Int, attachment:Int, pname:Int):Int

inlinegetParameter(pname:Int):Dynamic

inlinegetProgramParameter(program:GLProgram, pname:Int):Int

inlinegetRenderbufferParameter(target:Int, pname:Int):Int

inlinegetShaderParameter(shader:GLShader, pname:Int):Int

inlinegetShaderPrecisionFormat(shadertype:Int, precisiontype:Int):GLShaderPrecisionFormat

inlinegetTexParameter(target:Int, pname:Int):Int

inlinegetVertexAttrib(index:Int, pname:Int):Int

inlinegetVertexAttribOffset(index:Int, pname:Int):Int

inlinehint(target:Int, mode:Int):Void

inlineisBuffer(buffer:GLBuffer):Bool

inlineisEnabled(cap:Int):Bool

inlineisFramebuffer(framebuffer:GLFramebuffer):Bool

inlineisProgram(program:GLProgram):Bool

inlineisRenderbuffer(renderbuffer:GLRenderbuffer):Bool

inlineisShader(shader:GLShader):Bool

inlineisTexture(texture:GLTexture):Bool

inlinelineWidth(width:Float):Void

inlinelinkProgram(program:GLProgram):Void

inlinepixelStorei(pname:Int, param:Int):Void

inlinepolygonOffset(factor:Float, units:Float):Void

inlinereadPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void

inlinerenderbufferStorage(target:Int, internalformat:Int, width:Int, height:Int):Void

inlinesampleCoverage(value:Float, invert:Bool):Void

inlinescissor(x:Int, y:Int, width:Int, height:Int):Void

inlineshaderSource(shader:GLShader, source:String):Void

inlinestencilFunc(func:Int, ref:Int, mask:Int):Void

inlinestencilFuncSeparate(face:Int, func:Int, ref:Int, mask:Int):Void

inlinestencilMask(mask:Int):Void

inlinestencilMaskSeparate(face:Int, mask:Int):Void

inlinestencilOp(fail:Int, zfail:Int, zpass:Int):Void

inlinestencilOpSeparate(face:Int, fail:Int, zfail:Int, zpass:Int):Void

inlinetexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, pixels:ArrayBufferView):Void

inlinetexParameterf(target:Int, pname:Int, param:Float):Void

inlinetexParameteri(target:Int, pname:Int, param:Int):Void

inlinetexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void

inlineuniform1i(location:GLUniformLocation, x:Int):Void

inlineuniform2i(location:GLUniformLocation, x:Int, y:Int):Void

inlineuniform3f(location:GLUniformLocation, x:Float, y:Float, z:Float):Void

inlineuniform3i(location:GLUniformLocation, x:Int, y:Int, z:Int):Void

inlineuniform4f(location:GLUniformLocation, x:Float, y:Float, z:Float, w:Float):Void

inlineuniform4i(location:GLUniformLocation, x:Int, y:Int, z:Int, w:Int):Void

inlineuseProgram(program:GLProgram):Void

inlinevertexAttrib1f(indx:Int, x:Float):Void

inlinevertexAttrib1fv(indx:Int, values:Float32Array):Void

inlinevertexAttrib2f(indx:Int, x:Float, y:Float):Void

inlinevertexAttrib2fv(indx:Int, values:Float32Array):Void

inlinevertexAttrib3f(indx:Int, x:Float, y:Float, z:Float):Void

inlinevertexAttrib3fv(indx:Int, values:Float32Array):Void

inlinevertexAttrib4f(indx:Int, x:Float, y:Float, z:Float, w:Float):Void

inlinevertexAttrib4fv(indx:Int, values:Float32Array):Void

inlinevertexAttribPointer(indx:Int, size:Int, type:Int, normalized:Bool, stride:Int, offset:Int):Void

inlineviewport(x:Int, y:Int, width:Int, height:Int):Void