nape.util

..
BitmapDebug

BitmapDebug available on flash10+ only.

This debug draw makes use of Alchemy opcodes so you may wish to forgo it if you do not want to be subjcet to Adobe licensing rules should you also be using Stage3D.

This debug draw draws things pixel by pixel into alchemy memory, flushing to a BitmapData object. Believe it or not, this is in almost all cases 'faster' than flash's built in graphics API.

Debug

Debug class providing general utilities

Also serves as the base type for Debug draws.

ShapeDebug
Implementation of nape debug draw using flash/openflnme graphics API.



This debug draw is slower than BitmapDebug which is available in flash10+ however the BitmapDebug draw makes use of Alchemy opcodes so you may wish not to use it if you are also using Stage3D and do not wish to be subject to Adobe licensing.