Constructor

new(name:String)

Variables

@:value(1)a:Float = 1

@:value(1)b:Float = 1

@:value(1)g:Float = 1

@:value(0)height:Float = 0

@:value(0)hullLength:Int = 0

@:value(true)inheritDeform:Bool = true

@:value(1)r:Float = 1

@:value(0)regionHeight:Float = 0

@:value(0)regionOffsetX:Float = 0

@:value(0)regionOffsetY:Float = 0

@:value(false)regionRotate:Bool = false

@:value(0)regionU:Float = 0

@:value(0)regionU2:Float = 0

@:value(0)regionV:Float = 0

@:value(0)regionV2:Float = 0

@:value(0)regionWidth:Float = 0

@:value(0)width:Float = 0

Methods

Inherited Variables

Inherited Methods

Defined by VertexAttachment

computeWorldVertices(slot:Slot, worldVertices:Array<Float>):Void

computeWorldVertices2(slot:Slot, start:Int, count:Int, worldVertices:Array<Float>, offset:Int):Void

Transforms local vertices to world coordinates. @link #getWorldVerticesLength()} - start.

Parameters:

start

The index of the first local vertex value to transform. Each vertex has 2 values, x and y.

count

The number of world vertex values to output. Must be <= {

worldVertices

The output world vertices. Must have a length >= offset + count.

offset

The worldVertices index to begin writing values.

Defined by Attachment