read onlydevice:GameInputDevice
read onlyid:String
read onlymaxValue:Float
read onlyminValue:Float
read onlyvalue:Float
@:value({ useWeakReference : false, priority : 0, useCapture : false })addEventListener<T>(type:EventType<T>, listener:T ‑> Void, useCapture:Bool = false, priority:Int = 0, useWeakReference:Bool = false):Void
dispatchEvent(event:Event):Bool
hasEventListener(type:String):Bool
@:value({ useCapture : false })removeEventListener<T>(type:EventType<T>, listener:T ‑> Void, useCapture:Bool = false):Void
toString():String
willTrigger(type:String):Bool