@:flash.propertyendian:Endian
@:flash.propertyobjectEncoding:ObjectEncoding
writeBoolean(value:Bool):Void
writeByte(value:Int):Void
@:value({ length : 0, offset : 0 })writeBytes(bytes:ByteArray, offset:Int = 0, length:Int = 0):Void
writeDouble(value:Float):Void
writeFloat(value:Float):Void
writeInt(value:Int):Void
writeMultiByte(value:String, charSet:String):Void
writeObject(object:Dynamic):Void
writeShort(value:Int):Void
writeUTF(value:String):Void
writeUTFBytes(value:String):Void
writeUnsignedInt(value:Int):Void