FIRE_AT_POSITION(x:Float, y:Float)
FIRE_AT_TARGET(target:FlxSprite)
FIRE_FROM_ANGLE(angle:FlxBounds<Float>)
FIRE_FROM_PARENT_ANGLE(angleNoise:FlxBounds<Float>)
FIRE_FROM_PARENT_FACING(angleNoise:FlxBounds<Float>)
FIRE_AT_TOUCH(touch:FlxTouch)
FIRE_AT_MOUSE