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enum FlxGamepadDeadZoneMode
package flixel.input.gamepad
import flixel.input.gamepad.FlxGamepad
Values
INDEPENDENT_AXES
The value of each axis is compared to the deadzone individually. Works better when an analog stick is used like arrow keys for 4-directional-input.
CIRCULAR
X and y are combined against the deadzone combined. Works better when an analog stick is used as a two-dimensional control surface.