Constructor

new(x:Int, y:Int, ?settings:FlxGamepadAnalogStickSettings<TInputID>)

Variables

@:value(0.5)read onlydigitalThreshold:Float = 0.5

the absolute value the dpad must be greater than before digital inputs are sent

@:value(BOTH)read onlymode:FlxAnalogToDigitalMode = BOTH

when analog inputs are received, how to process them digitally

@:value(cast -1)read onlyrawDown:TInputID = cast -1

a raw button input ID, for sending a digital event for "down" alongside the analog event

@:value(cast -1)read onlyrawLeft:TInputID = cast -1

a raw button input ID, for sending a digital event for "left" alongside the analog event

@:value(cast -1)read onlyrawRight:TInputID = cast -1

a raw button input ID, for sending a digital event for "right" alongside the analog event

@:value(cast -1)read onlyrawUp:TInputID = cast -1

a raw button input ID, for sending a digital event for "up" alongside the analog event

read onlyx:Int

read onlyy:Int

Methods