flixel.math
| .. | |
|---|---|
| FlxAngle | A set of functions related to angle calculations. In degrees: (down = 90, right = 0, up = -90) |
| FlxCallbackPoint | A FlxPoint that calls a function when set_x(), set_y() or set() is called. Used in FlxSpriteGroup. IMPORTANT: Calling set(x, y); is MUCH FASTER than setting x and y separately. Needs to be destroyed unlike simple FlxPoints! |
| FlxMath | A class containing a set of math-related functions. |
| FlxMatrix | Helper class for making fast matrix calculations for rendering. It mostly copies Matrix class, but with some additions for faster rotation by 90 degrees. |
| FlxPoint | 2-dimensional point class |
| FlxRandom | A class containing a set of functions for random generation. Should be accessed via |
| FlxReadOnlyPoint | A point that, once set, cannot be changed. Useful for objects
that want to expose a readonly |
| FlxReadOnlyRect | |
| FlxRect | Stores a rectangle. |
| FlxSinCos | |
| FlxVelocity |