- flash
- accessibility
- desktop
- display
- ActionScriptVersion - flash.display
- Bitmap - flash.display
- BitmapData - flash.display
- BitmapDataChannel - flash.display
- BlendMode - flash.display
- CapsStyle - flash.display
- ColorCorrection - flash.display
- ColorCorrectionSupport - flash.display
- DisplayObject - flash.display
- DisplayObjectContainer - flash.display
- FrameLabel - flash.display
- GradientType - flash.display
- Graphics - flash.display
- GraphicsBitmapFill - flash.display
- GraphicsEndFill - flash.display
- GraphicsGradientFill - flash.display
- GraphicsPath - flash.display
- GraphicsPathWinding - flash.display
- GraphicsShaderFill - flash.display
- GraphicsSolidFill - flash.display
- GraphicsStroke - flash.display
- GraphicsTrianglePath - flash.display
- IBitmapDrawable - flash.display
- IGraphicsData - flash.display
- IGraphicsFill - flash.display
- IGraphicsPath - flash.display
- IGraphicsStroke - flash.display
- InteractiveObject - flash.display
- InterpolationMethod - flash.display
- JointStyle - flash.display
- LineScaleMode - flash.display
- Loader - flash.display
- LoaderInfo - flash.display
- MovieClip - flash.display
- NativeMenu - flash.display
- PixelSnapping - flash.display
- Scene - flash.display
- Shader - flash.display
- ShaderData - flash.display
- ShaderParameter - flash.display
- ShaderParameterType - flash.display
- ShaderPrecision - flash.display
- Shape - flash.display
- SpreadMethod - flash.display
- Sprite - flash.display
- Stage - flash.display
- Stage3D - flash.display
- StageAlign - flash.display
- StageDisplayState - flash.display
- StageQuality - flash.display
- StageScaleMode - flash.display
- TriangleCulling - flash.display
- display3D
- textures
- Context3D - flash.display3D
- Context3DBlendFactor - flash.display3D
- Context3DBufferUsage - flash.display3D
- Context3DCompareMode - flash.display3D
- Context3DMipFilter - flash.display3D
- Context3DProfile - flash.display3D
- Context3DProgramType - flash.display3D
- Context3DRenderMode - flash.display3D
- Context3DStencilAction - flash.display3D
- Context3DTextureFilter - flash.display3D
- Context3DTextureFormat - flash.display3D
- Context3DTriangleFace - flash.display3D
- Context3DVertexBufferFormat - flash.display3D
- Context3DWrapMode - flash.display3D
- IndexBuffer3D - flash.display3D
- Program3D - flash.display3D
- VertexBuffer3D - flash.display3D
- errors
- events
- ErrorEvent - flash.events
- Event - flash.events
- EventDispatcher - flash.events
- EventPhase - flash.events
- FocusEvent - flash.events
- GameInputEvent - flash.events
- IEventDispatcher - flash.events
- IOErrorEvent - flash.events
- KeyboardEvent - flash.events
- MouseEvent - flash.events
- ProgressEvent - flash.events
- TextEvent - flash.events
- TouchEvent - flash.events
- UncaughtErrorEvents - flash.events
- external
- filters
- geom
- media
- AVCaptionStyle - flash.media
- AVPlayState - flash.media
- AVResult - flash.media
- AVSource - flash.media
- AVStream - flash.media
- Camera - flash.media
- ID3Info - flash.media
- Microphone - flash.media
- MicrophoneEnhancedMode - flash.media
- MicrophoneEnhancedOptions - flash.media
- Sound - flash.media
- SoundChannel - flash.media
- SoundCodec - flash.media
- SoundLoaderContext - flash.media
- SoundTransform - flash.media
- StageVideo - flash.media
- VideoStreamSettings - flash.media
- net
- FileFilter - flash.net
- FileReference - flash.net
- NetConnection - flash.net
- NetStream - flash.net
- NetStreamInfo - flash.net
- NetStreamMulticastInfo - flash.net
- NetStreamPlayOptions - flash.net
- ObjectEncoding - flash.net
- Responder - flash.net
- SharedObject - flash.net
- SharedObjectFlushStatus - flash.net
- URLLoader - flash.net
- URLLoaderDataFormat - flash.net
- URLRequest - flash.net
- URLRequestHeader - flash.net
- URLRequestMethod - flash.net
- system
- ApplicationDomain - flash.system
- Capabilities - flash.system
- IME - flash.system
- IMEConversionMode - flash.system
- ImageDecodingPolicy - flash.system
- LoaderContext - flash.system
- Security - flash.system
- SecurityDomain - flash.system
- SecurityPanel - flash.system
- System - flash.system
- TouchscreenType - flash.system
- text
- AntiAliasType - flash.text
- Font - flash.text
- FontStyle - flash.text
- FontType - flash.text
- GridFitType - flash.text
- StyleSheet - flash.text
- TextField - flash.text
- TextFieldAutoSize - flash.text
- TextFieldType - flash.text
- TextFormat - flash.text
- TextFormatAlign - flash.text
- TextFormatDisplay - flash.text
- TextInteractionMode - flash.text
- TextLineMetrics - flash.text
- TextSnapshot - flash.text
- ui
- ContextMenu - flash.ui
- ContextMenuBuiltInItems - flash.ui
- ContextMenuClipboardItems - flash.ui
- GameInput - flash.ui
- GameInputControl - flash.ui
- GameInputDevice - flash.ui
- KeyLocation - flash.ui
- Keyboard - flash.ui
- KeyboardType - flash.ui
- Mouse - flash.ui
- MouseCursor - flash.ui
- MouseCursorData - flash.ui
- Multitouch - flash.ui
- MultitouchInputMode - flash.ui
- utils
- xml
- Lib - flash
- Memory - flash
- Vector - flash
- flixel
- addons
- api
- display
- shapes
- FlxShape - flixel.addons.display.shapes
- FlxShapeArrow - flixel.addons.display.shapes
- FlxShapeBox - flixel.addons.display.shapes
- FlxShapeCircle - flixel.addons.display.shapes
- FlxShapeCross - flixel.addons.display.shapes
- FlxShapeDonut - flixel.addons.display.shapes
- FlxShapeDoubleCircle - flixel.addons.display.shapes
- FlxShapeGrid - flixel.addons.display.shapes
- FlxShapeLightning - flixel.addons.display.shapes
- FlxShapeLine - flixel.addons.display.shapes
- FlxShapeSquareDonut - flixel.addons.display.shapes
- FlxShapeType - flixel.addons.display.shapes
- LightningStyle - flixel.addons.display.shapes
- LineSegment - flixel.addons.display.shapes
- BackdropBlitMode - flixel.addons.display
- BackdropDrawParams - flixel.addons.display
- FlxBackdrop - flixel.addons.display
- FlxExtendedMouseSprite - flixel.addons.display
- FlxExtendedSprite - flixel.addons.display
- FlxGridOverlay - flixel.addons.display
- FlxMouseSpring - flixel.addons.display
- FlxNestedSprite - flixel.addons.display
- FlxPieDial - flixel.addons.display
- FlxPieDialShape - flixel.addons.display
- FlxPieDialUtils - flixel.addons.display
- FlxShaderMaskCamera - flixel.addons.display
- FlxSliceSprite - flixel.addons.display
- FlxSpriteAniRot - flixel.addons.display
- FlxStarField2D - flixel.addons.display
- FlxStarField3D - flixel.addons.display
- FlxTiledSprite - flixel.addons.display
- FlxZoomCamera - flixel.addons.display
- MouseCallback - flixel.addons.display
- shapes
- editors
- ogmo
- DecalData - flixel.addons.editors.ogmo
- DecalLayer - flixel.addons.editors.ogmo
- EntityData - flixel.addons.editors.ogmo
- EntityLayer - flixel.addons.editors.ogmo
- FlxOgmo3Loader - flixel.addons.editors.ogmo
- FlxOgmoLoader - flixel.addons.editors.ogmo
- GridLayer - flixel.addons.editors.ogmo
- LayerData - flixel.addons.editors.ogmo
- LevelData - flixel.addons.editors.ogmo
- Point - flixel.addons.editors.ogmo
- ProjectData - flixel.addons.editors.ogmo
- ProjectEntityData - flixel.addons.editors.ogmo
- ProjectLayerData - flixel.addons.editors.ogmo
- ProjectTilesetData - flixel.addons.editors.ogmo
- TileLayer - flixel.addons.editors.ogmo
- pex
- spine
- tiled
- FlxTiledMapAsset - flixel.addons.editors.tiled
- FlxTiledTileAsset - flixel.addons.editors.tiled
- TileAnimationData - flixel.addons.editors.tiled
- TiledGroupLayer - flixel.addons.editors.tiled
- TiledImageLayer - flixel.addons.editors.tiled
- TiledImageTile - flixel.addons.editors.tiled
- TiledLayer - flixel.addons.editors.tiled
- TiledLayerType - flixel.addons.editors.tiled
- TiledMap - flixel.addons.editors.tiled
- TiledObject - flixel.addons.editors.tiled
- TiledObjectLayer - flixel.addons.editors.tiled
- TiledPropertySet - flixel.addons.editors.tiled
- TiledTile - flixel.addons.editors.tiled
- TiledTileLayer - flixel.addons.editors.tiled
- TiledTilePropertySet - flixel.addons.editors.tiled
- TiledTileSet - flixel.addons.editors.tiled
- ogmo
- effects
- chainable
- FlxEffectSprite - flixel.addons.effects.chainable
- FlxGlitchDirection - flixel.addons.effects.chainable
- FlxGlitchEffect - flixel.addons.effects.chainable
- FlxOutlineEffect - flixel.addons.effects.chainable
- FlxOutlineMode - flixel.addons.effects.chainable
- FlxRainbowEffect - flixel.addons.effects.chainable
- FlxShakeEffect - flixel.addons.effects.chainable
- FlxTrailEffect - flixel.addons.effects.chainable
- FlxWaveDirection - flixel.addons.effects.chainable
- FlxWaveEffect - flixel.addons.effects.chainable
- FlxWaveMode - flixel.addons.effects.chainable
- IFlxEffect - flixel.addons.effects.chainable
- FlxClothConstraint - flixel.addons.effects
- FlxClothPoint - flixel.addons.effects
- FlxClothSprite - flixel.addons.effects
- FlxSkewedSprite - flixel.addons.effects
- FlxTrail - flixel.addons.effects
- FlxTrailArea - flixel.addons.effects
- chainable
- nape
- plugin
- system
- text
- tile
- transition
- FlxTransitionSprite - flixel.addons.transition
- FlxTransitionableState - flixel.addons.transition
- GraphicTransTileCircle - flixel.addons.transition
- GraphicTransTileDiamond - flixel.addons.transition
- GraphicTransTileSquare - flixel.addons.transition
- Transition - flixel.addons.transition
- TransitionCameraMode - flixel.addons.transition
- TransitionData - flixel.addons.transition
- TransitionEffect - flixel.addons.transition
- TransitionFade - flixel.addons.transition
- TransitionStatus - flixel.addons.transition
- TransitionTileData - flixel.addons.transition
- TransitionTiles - flixel.addons.transition
- TransitionType - flixel.addons.transition
- TweenEndValues - flixel.addons.transition
- ui
- interfaces
- ICursorPointable - flixel.addons.ui.interfaces
- IEventGetter - flixel.addons.ui.interfaces
- IFireTongue - flixel.addons.ui.interfaces
- IFlxUIButton - flixel.addons.ui.interfaces
- IFlxUIClickable - flixel.addons.ui.interfaces
- IFlxUIState - flixel.addons.ui.interfaces
- IFlxUIWidget - flixel.addons.ui.interfaces
- IHasParams - flixel.addons.ui.interfaces
- ILabeled - flixel.addons.ui.interfaces
- IResizable - flixel.addons.ui.interfaces
- Anchor - flixel.addons.ui
- AnchorPoint - flixel.addons.ui
- BorderDef - flixel.addons.ui
- ButtonLabelStyle - flixel.addons.ui
- CheckStyle - flixel.addons.ui
- FlxBarStyle - flixel.addons.ui
- FlxBaseMultiInput - flixel.addons.ui
- FlxButtonPlus - flixel.addons.ui
- FlxClickArea - flixel.addons.ui
- FlxInputText - flixel.addons.ui
- FlxMultiGamepad - flixel.addons.ui
- FlxMultiGamepadAnalogStick - flixel.addons.ui
- FlxMultiKey - flixel.addons.ui
- FlxSlider - flixel.addons.ui
- FlxTypedUIGroup - flixel.addons.ui
- FlxUI - flixel.addons.ui
- FlxUI9SliceSprite - flixel.addons.ui
- FlxUIAssets - flixel.addons.ui
- FlxUIBar - flixel.addons.ui
- FlxUIButton - flixel.addons.ui
- FlxUICheckBox - flixel.addons.ui
- FlxUIColorSwatch - flixel.addons.ui
- FlxUIColorSwatchSelecter - flixel.addons.ui
- FlxUICursor - flixel.addons.ui
- FlxUICursorInputFlag - flixel.addons.ui
- FlxUIDropDownHeader - flixel.addons.ui
- FlxUIDropDownMenu - flixel.addons.ui
- FlxUIDropDownMenuDropDirection - flixel.addons.ui
- FlxUIGroup - flixel.addons.ui
- FlxUIInputText - flixel.addons.ui
- FlxUILine - flixel.addons.ui
- FlxUIList - flixel.addons.ui
- FlxUILoadingScreen - flixel.addons.ui
- FlxUIMouse - flixel.addons.ui
- FlxUINumericStepper - flixel.addons.ui
- FlxUIPopup - flixel.addons.ui
- FlxUIRadioGroup - flixel.addons.ui
- FlxUIRegion - flixel.addons.ui
- FlxUISlider - flixel.addons.ui
- FlxUISprite - flixel.addons.ui
- FlxUISpriteButton - flixel.addons.ui
- FlxUIState - flixel.addons.ui
- FlxUISubState - flixel.addons.ui
- FlxUITabMenu - flixel.addons.ui
- FlxUIText - flixel.addons.ui
- FlxUITileTest - flixel.addons.ui
- FlxUITooltip - flixel.addons.ui
- FlxUITooltipData - flixel.addons.ui
- FlxUITooltipManager - flixel.addons.ui
- FlxUITooltipStyle - flixel.addons.ui
- FlxUITypedButton - flixel.addons.ui
- FontDef - flixel.addons.ui
- FontFixer - flixel.addons.ui
- GamepadAutoConnectPreference - flixel.addons.ui
- LineAxis - flixel.addons.ui
- MaxMinSize - flixel.addons.ui
- NamedBool - flixel.addons.ui
- NamedFloat - flixel.addons.ui
- NamedInt - flixel.addons.ui
- NamedString - flixel.addons.ui
- Rounding - flixel.addons.ui
- SectionCounter - flixel.addons.ui
- SortMethod - flixel.addons.ui
- SortValue - flixel.addons.ui
- StickInput - flixel.addons.ui
- StrNameLabel - flixel.addons.ui
- SwatchData - flixel.addons.ui
- SwatchGraphic - flixel.addons.ui
- U - flixel.addons.ui
- UIEventCallback - flixel.addons.ui
- VarValue - flixel.addons.ui
- WidgetList - flixel.addons.ui
- XY - flixel.addons.ui
- interfaces
- util
- FlxAsyncLoop - flixel.addons.util
- FlxFSM - flixel.addons.util
- FlxFSMStack - flixel.addons.util
- FlxFSMState - flixel.addons.util
- FlxFSMTransitionTable - flixel.addons.util
- FlxScene - flixel.addons.util
- FlxSimplex - flixel.addons.util
- PNGEncoder - flixel.addons.util
- StatePool - flixel.addons.util
- Transition - flixel.addons.util
- weapon
- animation
- effects
- graphics
- atlas
- AseAtlas - flixel.graphics.atlas
- AseAtlasArray - flixel.graphics.atlas
- AseAtlasBase - flixel.graphics.atlas
- AseAtlasCel - flixel.graphics.atlas
- AseAtlasColor - flixel.graphics.atlas
- AseAtlasFrame - flixel.graphics.atlas
- AseAtlasLayer - flixel.graphics.atlas
- AseAtlasMeta - flixel.graphics.atlas
- AseAtlasSlice - flixel.graphics.atlas
- AseAtlasSliceKey - flixel.graphics.atlas
- AseAtlasTag - flixel.graphics.atlas
- AseAtlasTagDirection - flixel.graphics.atlas
- AseAtlasTagRepeat - flixel.graphics.atlas
- AseBlendMode - flixel.graphics.atlas
- AseObject - flixel.graphics.atlas
- AtlasBase - flixel.graphics.atlas
- AtlasFrame - flixel.graphics.atlas
- AtlasPos - flixel.graphics.atlas
- AtlasRect - flixel.graphics.atlas
- AtlasSize - flixel.graphics.atlas
- FlxAtlas - flixel.graphics.atlas
- FlxNode - flixel.graphics.atlas
- HashOrArray - flixel.graphics.atlas
- TexturePackerAtlas - flixel.graphics.atlas
- TexturePackerAtlasArray - flixel.graphics.atlas
- TexturePackerAtlasFrame - flixel.graphics.atlas
- TexturePackerAtlasHash - flixel.graphics.atlas
- frames
- bmfont
- BMFont - flixel.graphics.frames.bmfont
- BMFontChar - flixel.graphics.frames.bmfont
- BMFontCommon - flixel.graphics.frames.bmfont
- BMFontInfo - flixel.graphics.frames.bmfont
- BMFontKerning - flixel.graphics.frames.bmfont
- BMFontPadding - flixel.graphics.frames.bmfont
- BMFontPage - flixel.graphics.frames.bmfont
- BMFontSpacing - flixel.graphics.frames.bmfont
- BMFontXml - flixel.graphics.frames.bmfont
- FlxAtlasFrames - flixel.graphics.frames
- FlxBitmapFont - flixel.graphics.frames
- FlxFilterFrames - flixel.graphics.frames
- FlxFrame - flixel.graphics.frames
- FlxFrameAngle - flixel.graphics.frames
- FlxFrameCollectionType - flixel.graphics.frames
- FlxFrameType - flixel.graphics.frames
- FlxFramesCollection - flixel.graphics.frames
- FlxImageFrame - flixel.graphics.frames
- FlxTileFrames - flixel.graphics.frames
- TexturePackerFrameData - flixel.graphics.frames
- TexturePackerFrameRect - flixel.graphics.frames
- TexturePackerObject - flixel.graphics.frames
- bmfont
- tile
- FlxAsepriteUtil - flixel.graphics
- FlxGraphic - flixel.graphics
- atlas
- group
- input
- actions
- ActionSetJson - flixel.input.actions
- ActionSetJsonArray - flixel.input.actions
- FlxAction - flixel.input.actions
- FlxActionAnalog - flixel.input.actions
- FlxActionDigital - flixel.input.actions
- FlxActionInput - flixel.input.actions
- FlxActionInputAnalog - flixel.input.actions
- FlxActionInputAnalogClickAndDragMouseMotion - flixel.input.actions
- FlxActionInputAnalogGamepad - flixel.input.actions
- FlxActionInputAnalogMouseMotion - flixel.input.actions
- FlxActionInputAnalogMousePosition - flixel.input.actions
- FlxActionInputAnalogSteam - flixel.input.actions
- FlxActionInputDigital - flixel.input.actions
- FlxActionInputDigitalGamepad - flixel.input.actions
- FlxActionInputDigitalIFlxInput - flixel.input.actions
- FlxActionInputDigitalKeyboard - flixel.input.actions
- FlxActionInputDigitalMouse - flixel.input.actions
- FlxActionInputDigitalMouseWheel - flixel.input.actions
- FlxActionInputDigitalSteam - flixel.input.actions
- FlxActionManager - flixel.input.actions
- FlxActionSet - flixel.input.actions
- FlxAnalogAxis - flixel.input.actions
- FlxAnalogState - flixel.input.actions
- FlxInputDevice - flixel.input.actions
- FlxInputDeviceID - flixel.input.actions
- FlxInputDeviceObject - flixel.input.actions
- FlxInputType - flixel.input.actions
- FlxSteamController - flixel.input.actions
- ResetPolicy - flixel.input.actions
- gamepad
- id
- LogitechID - flixel.input.gamepad.id
- MFiID - flixel.input.gamepad.id
- MayflashWiiRemoteID - flixel.input.gamepad.id
- OUYAID - flixel.input.gamepad.id
- PS4ID - flixel.input.gamepad.id
- PSVitaID - flixel.input.gamepad.id
- SwitchJoyconLeftID - flixel.input.gamepad.id
- SwitchJoyconRightID - flixel.input.gamepad.id
- SwitchProID - flixel.input.gamepad.id
- WiiRemoteID - flixel.input.gamepad.id
- XInputID - flixel.input.gamepad.id
- lists
- FlxBaseGamepadList - flixel.input.gamepad.lists
- FlxGamepadAnalogList - flixel.input.gamepad.lists
- FlxGamepadAnalogStateList - flixel.input.gamepad.lists
- FlxGamepadAnalogValueList - flixel.input.gamepad.lists
- FlxGamepadButtonList - flixel.input.gamepad.lists
- FlxGamepadMotionValueList - flixel.input.gamepad.lists
- FlxGamepadPointerValueList - flixel.input.gamepad.lists
- mappings
- FlxGamepadMapping - flixel.input.gamepad.mappings
- FlxTypedGamepadMapping - flixel.input.gamepad.mappings
- LogitechMapping - flixel.input.gamepad.mappings
- MFiMapping - flixel.input.gamepad.mappings
- Manufacturer - flixel.input.gamepad.mappings
- MayflashWiiRemoteMapping - flixel.input.gamepad.mappings
- OUYAMapping - flixel.input.gamepad.mappings
- PS4Mapping - flixel.input.gamepad.mappings
- PSVitaMapping - flixel.input.gamepad.mappings
- SwitchJoyconLeftMapping - flixel.input.gamepad.mappings
- SwitchJoyconRightMapping - flixel.input.gamepad.mappings
- SwitchProMapping - flixel.input.gamepad.mappings
- WiiRemoteMapping - flixel.input.gamepad.mappings
- XInputMapping - flixel.input.gamepad.mappings
- FlxAnalogToDigitalMode - flixel.input.gamepad
- FlxGamepad - flixel.input.gamepad
- FlxGamepadAcceptMode - flixel.input.gamepad
- FlxGamepadAnalogStick - flixel.input.gamepad
- FlxGamepadAnalogStickSettings - flixel.input.gamepad
- FlxGamepadAttachment - flixel.input.gamepad
- FlxGamepadButton - flixel.input.gamepad
- FlxGamepadDeadZoneMode - flixel.input.gamepad
- FlxGamepadInputID - flixel.input.gamepad
- FlxGamepadManager - flixel.input.gamepad
- FlxGamepadMappedInput - flixel.input.gamepad
- FlxGamepadModel - flixel.input.gamepad
- FlxTypedGamepadAnalogStick - flixel.input.gamepad
- id
- keyboard
- mouse
- touch
- FlxBaseKeyList - flixel.input
- FlxInput - flixel.input
- FlxInputState - flixel.input
- FlxKeyManager - flixel.input
- FlxPointer - flixel.input
- FlxSwipe - flixel.input
- IFlxInput - flixel.input
- IFlxInputManager - flixel.input
- actions
- math
- path
- CenterMode - flixel.path
- FlxBasePath - flixel.path
- FlxDiagonalPathfinder - flixel.path
- FlxPath - flixel.path
- FlxPathAnchorMode - flixel.path
- FlxPathDirection - flixel.path
- FlxPathDrawData - flixel.path
- FlxPathLoopType - flixel.path
- FlxPathSimplifier - flixel.path
- FlxPathType - flixel.path
- FlxPathfinder - flixel.path
- FlxPathfinderData - flixel.path
- FlxPathfinderDataFactory - flixel.path
- FlxTilemapDiagonalPolicy - flixel.path
- FlxTypedBasePath - flixel.path
- FlxTypedPathfinder - flixel.path
- FlxTypedPathfinderData - flixel.path
- sound
- system
- debug
- completion
- console
- interaction
- tools
- Eraser - flixel.system.debug.interaction.tools
- GraphicCursorCross - flixel.system.debug.interaction.tools
- Mover - flixel.system.debug.interaction.tools
- Pointer - flixel.system.debug.interaction.tools
- ToggleBounds - flixel.system.debug.interaction.tools
- Tool - flixel.system.debug.interaction.tools
- Transform - flixel.system.debug.interaction.tools
- Interaction - flixel.system.debug.interaction
- tools
- log
- stats
- watch
- DebuggerUtil - flixel.system.debug
- FlxDebugger - flixel.system.debug
- FlxDebuggerLayout - flixel.system.debug
- Tooltip - flixel.system.debug
- TooltipOverlay - flixel.system.debug
- VCR - flixel.system.debug
- Window - flixel.system.debug
- frontEnds
- AssetFrontEnd - flixel.system.frontEnds
- BitmapFrontEnd - flixel.system.frontEnds
- BitmapLogFrontEnd - flixel.system.frontEnds
- CameraFrontEnd - flixel.system.frontEnds
- ConsoleFrontEnd - flixel.system.frontEnds
- DebuggerFrontEnd - flixel.system.frontEnds
- FlxAssetType - flixel.system.frontEnds
- InputFrontEnd - flixel.system.frontEnds
- LogFrontEnd - flixel.system.frontEnds
- PluginFrontEnd - flixel.system.frontEnds
- SignalFrontEnd - flixel.system.frontEnds
- SoundFrontEnd - flixel.system.frontEnds
- VCRFrontEnd - flixel.system.frontEnds
- WatchFrontEnd - flixel.system.frontEnds
- macros
- replay
- scaleModes
- BaseScaleMode - flixel.system.scaleModes
- FillScaleMode - flixel.system.scaleModes
- FixedScaleAdjustSizeScaleMode - flixel.system.scaleModes
- FixedScaleMode - flixel.system.scaleModes
- PixelPerfectScaleMode - flixel.system.scaleModes
- RatioScaleMode - flixel.system.scaleModes
- RelativeScaleMode - flixel.system.scaleModes
- StageSizeScaleMode - flixel.system.scaleModes
- ui
- FlxAngelCodeAsset - flixel.system
- FlxAngelCodeXmlAsset - flixel.system
- FlxAsepriteJsonAsset - flixel.system
- FlxAssets - flixel.system
- FlxBGSprite - flixel.system
- FlxBasePreloader - flixel.system
- FlxBitmapFontGraphicAsset - flixel.system
- FlxGraphicAsset - flixel.system
- FlxGraphicSource - flixel.system
- FlxJsonAsset - flixel.system
- FlxLinkedList - flixel.system
- FlxPreloader - flixel.system
- FlxQuadTree - flixel.system
- FlxShader - flixel.system
- FlxSoundAsset - flixel.system
- FlxSplash - flixel.system
- FlxTexturePackerJsonAsset - flixel.system
- FlxTilemapGraphicAsset - flixel.system
- FlxVersion - flixel.system
- FlxXmlAsset - flixel.system
- GraphicLogo - flixel.system
- GraphicVirtualInput - flixel.system
- VirtualInputData - flixel.system
- debug
- text
- FlxBitmapFont - flixel.text
- FlxBitmapText - flixel.text
- FlxInputText - flixel.text
- FlxInputTextCase - flixel.text
- FlxInputTextChange - flixel.text
- FlxInputTextFilterMode - flixel.text
- FlxInputTextManager - flixel.text
- FlxText - flixel.text
- FlxTextAlign - flixel.text
- FlxTextBorderStyle - flixel.text
- FlxTextFormat - flixel.text
- FlxTextFormatMarkerPair - flixel.text
- IFlxInputText - flixel.text
- MoveCursorAction - flixel.text
- TypingAction - flixel.text
- TypingCommand - flixel.text
- WordSplitConditions - flixel.text
- Wrap - flixel.text
- tile
- FlxBaseTilemap - flixel.tile
- FlxTile - flixel.tile
- FlxTileProperties - flixel.tile
- FlxTileblock - flixel.tile
- FlxTilemap - flixel.tile
- FlxTilemapAutoTiling - flixel.tile
- FlxTilemapBuffer - flixel.tile
- FlxTypedTilemap - flixel.tile
- GraphicAuto - flixel.tile
- GraphicAutoAlt - flixel.tile
- GraphicAutoFull - flixel.tile
- tweens
- ui
- CircleSprite - flixel.ui
- FlxActionMode - flixel.ui
- FlxAnalog - flixel.ui
- FlxBar - flixel.ui
- FlxBarFillDirection - flixel.ui
- FlxBitmapTextButton - flixel.ui
- FlxButton - flixel.ui
- FlxButtonState - flixel.ui
- FlxDPadMode - flixel.ui
- FlxSpriteButton - flixel.ui
- FlxTypedButton - flixel.ui
- FlxVirtualActionButtons - flixel.ui
- FlxVirtualDPadButtons - flixel.ui
- FlxVirtualInputID - flixel.ui
- FlxVirtualPad - flixel.ui
- FlxVirtualPadButton - flixel.ui
- FlxVirtualPadButtons - flixel.ui
- FlxVirtualStick - flixel.ui
- InvisibleCircleButton - flixel.ui
- util
- helpers
- typeLimit
- DrawStyle - flixel.util
- FlxArrayUtil - flixel.util
- FlxAxes - flixel.util
- FlxBitmapDataPool - flixel.util
- FlxBitmapDataUtil - flixel.util
- FlxCollision - flixel.util
- FlxColor - flixel.util
- FlxColorTransformUtil - flixel.util
- FlxDestroyUtil - flixel.util
- FlxDirection - flixel.util
- FlxDirectionFlags - flixel.util
- FlxGradient - flixel.util
- FlxHorizontalAlign - flixel.util
- FlxPool - flixel.util
- FlxSave - flixel.util
- FlxSaveStatus - flixel.util
- FlxSignal - flixel.util
- FlxSort - flixel.util
- FlxSpriteUtil - flixel.util
- FlxStringUtil - flixel.util
- FlxTimer - flixel.util
- FlxTimerManager - flixel.util
- FlxTypedSignal - flixel.util
- FlxVerticalAlign - flixel.util
- GradientMatrix - flixel.util
- Harmony - flixel.util
- IFlxDestroyable - flixel.util
- IFlxPool - flixel.util
- IFlxPooled - flixel.util
- IFlxSignal - flixel.util
- LabelValuePair - flixel.util
- LineStyle - flixel.util
- LoadFailureType - flixel.util
- LoadResult - flixel.util
- PoolFactory - flixel.util
- SaveFailureType - flixel.util
- TriadicHarmony - flixel.util
- CollisionDragType - flixel
- FlxBasic - flixel
- FlxCamera - flixel
- FlxCameraFollowStyle - flixel
- FlxG - flixel
- FlxGame - flixel
- FlxObject - flixel
- FlxRenderMethod - flixel
- FlxSprite - flixel
- FlxState - flixel
- FlxStrip - flixel
- FlxSubState - flixel
- FlxType - flixel
- IFlxBasic - flixel
- IFlxSprite - flixel
- addons
- haxe
- crypto
- display
- ClassFieldOccurrence - haxe.display
- ClassFieldOrigin - haxe.display
- ClassFieldOriginKind - haxe.display
- CompletionItemResolveParams - haxe.display
- CompletionItemResolveResult - haxe.display
- CompletionMode - haxe.display
- CompletionModeKind - haxe.display
- CompletionParams - haxe.display
- CompletionResponse - haxe.display
- CompletionResult - haxe.display
- Define - haxe.display
- DeterminePackageResult - haxe.display
- DisplayItem - haxe.display
- DisplayItemKind - haxe.display
- DisplayItemOccurrence - haxe.display
- DisplayLiteral - haxe.display
- DisplayLocal - haxe.display
- DisplayModuleType - haxe.display
- DisplayModuleTypeKind - haxe.display
- DisplayModuleTypeParameter - haxe.display
- EnumFieldOccurrence - haxe.display
- EnumFieldOrigin - haxe.display
- EnumFieldOriginKind - haxe.display
- FieldCompletionSubject - haxe.display
- FieldResolution - haxe.display
- FileParams - haxe.display
- FindReferencesKind - haxe.display
- FindReferencesParams - haxe.display
- FsPath - haxe.display
- GotoDefinitionResult - haxe.display
- GotoTypeDefinitionResult - haxe.display
- HaxeNotificationMethod - haxe.display
- HaxeRequestMethod - haxe.display
- HaxeResponseErrorData - haxe.display
- HaxeResponseErrorSeverity - haxe.display
- HoverDisplayItemOccurence - haxe.display
- HoverExpectedNameKind - haxe.display
- HoverResult - haxe.display
- ImportStatus - haxe.display
- InitializeParams - haxe.display
- InitializeResult - haxe.display
- JsonAbstract - haxe.display
- JsonAbstractBinop - haxe.display
- JsonAbstractCast - haxe.display
- JsonAbstractUnop - haxe.display
- JsonAnon - haxe.display
- JsonAnonStatus - haxe.display
- JsonAnonStatusKind - haxe.display
- JsonBinop - haxe.display
- JsonBinopKind - haxe.display
- JsonClass - haxe.display
- JsonClassField - haxe.display
- JsonClassFieldReference - haxe.display
- JsonClassFieldScope - haxe.display
- JsonClassFields - haxe.display
- JsonClassKind - haxe.display
- JsonClassKindKind - haxe.display
- JsonDoc - haxe.display
- JsonEnum - haxe.display
- JsonEnumField - haxe.display
- JsonEnumFields - haxe.display
- JsonExpr - haxe.display
- JsonFieldKind - haxe.display
- JsonFieldKindKind - haxe.display
- JsonFunctionArgument - haxe.display
- JsonFunctionSignature - haxe.display
- JsonMetadata - haxe.display
- JsonMetadataEntry - haxe.display
- JsonMethodKind - haxe.display
- JsonModulePath - haxe.display
- JsonModuleType - haxe.display
- JsonModuleTypeKind - haxe.display
- JsonModuleTypes - haxe.display
- JsonPackagePath - haxe.display
- JsonPos - haxe.display
- JsonStaticFieldPath - haxe.display
- JsonTConstant - haxe.display
- JsonTConstantKind - haxe.display
- JsonTExpr - haxe.display
- JsonTodo - haxe.display
- JsonType - haxe.display
- JsonTypeKind - haxe.display
- JsonTypeParameter - haxe.display
- JsonTypeParameters - haxe.display
- JsonTypePath - haxe.display
- JsonTypePathWithParams - haxe.display
- JsonTypedef - haxe.display
- JsonTypes - haxe.display
- JsonUnop - haxe.display
- JsonVarAccess - haxe.display
- JsonVarAccessKind - haxe.display
- Keyword - haxe.display
- KeywordKind - haxe.display
- Literal - haxe.display
- LocalOrigin - haxe.display
- Location - haxe.display
- Metadata - haxe.display
- MetadataTarget - haxe.display
- Module - haxe.display
- Package - haxe.display
- PatternCompletion - haxe.display
- Platform - haxe.display
- Position - haxe.display
- PositionParams - haxe.display
- Range - haxe.display
- Response - haxe.display
- SignatureHelpParams - haxe.display
- SignatureHelpResult - haxe.display
- SignatureInformation - haxe.display
- SignatureItem - haxe.display
- SignatureItemKind - haxe.display
- StructExtensionCompletion - haxe.display
- Timer - haxe.display
- ToplevelCompletion - haxe.display
- Version - haxe.display
- ds
- exceptions
- extern
- io
- iterators
- macro
- AbstractType - haxe.macro
- AnonType - haxe.macro
- BaseType - haxe.macro
- Case - haxe.macro
- Catch - haxe.macro
- ClassField - haxe.macro
- ClassType - haxe.macro
- CompilerConfiguration - haxe.macro
- DefType - haxe.macro
- DefineDescription - haxe.macro
- EnumField - haxe.macro
- EnumType - haxe.macro
- ExceptionsConfig - haxe.macro
- Expr - haxe.macro
- ExprOf - haxe.macro
- Field - haxe.macro
- Function - haxe.macro
- FunctionArg - haxe.macro
- ImportExpr - haxe.macro
- IncludePosition - haxe.macro
- MetaAccess - haxe.macro
- Metadata - haxe.macro
- MetadataDescription - haxe.macro
- MetadataEntry - haxe.macro
- NullSafetyMode - haxe.macro
- ObjectField - haxe.macro
- PlatformConfig - haxe.macro
- Position - haxe.macro
- Ref - haxe.macro
- TFunc - haxe.macro
- TVar - haxe.macro
- TypeDefinition - haxe.macro
- TypeParamDecl - haxe.macro
- TypeParameter - haxe.macro
- TypePath - haxe.macro
- TypedExpr - haxe.macro
- Var - haxe.macro
- VarScopingConfig - haxe.macro
- xml
- zip
- CallStack - haxe
- Constructible - haxe
- DynamicAccess - haxe
- EnumTools - haxe
- EnumValueTools - haxe
- Exception - haxe
- FlatEnum - haxe
- Function - haxe
- IMap - haxe
- Int32 - haxe
- Int64 - haxe
- Int64Helper - haxe
- Json - haxe
- Log - haxe
- NotVoid - haxe
- PosInfos - haxe
- Serializer - haxe
- Timer - haxe
- Unserializer - haxe
- ValueException - haxe
- hscript
- Argument - hscript
- CType - hscript
- ClassDecl - hscript
- Const - hscript
- Error - hscript
- Expr - hscript
- ExprDef - hscript
- FieldAccess - hscript
- FieldDecl - hscript
- FieldKind - hscript
- FunctionDecl - hscript
- Interp - hscript
- Metadata - hscript
- ModuleDecl - hscript
- ModuleType - hscript
- Parser - hscript
- Token - hscript
- Tools - hscript
- TypeDecl - hscript
- VarDecl - hscript
- lime
- app
- graphics
- cairo
- Cairo - lime.graphics.cairo
- CairoAntialias - lime.graphics.cairo
- CairoContent - lime.graphics.cairo
- CairoExtend - lime.graphics.cairo
- CairoFillRule - lime.graphics.cairo
- CairoFilter - lime.graphics.cairo
- CairoFontFace - lime.graphics.cairo
- CairoFontOptions - lime.graphics.cairo
- CairoGlyph - lime.graphics.cairo
- CairoHintMetrics - lime.graphics.cairo
- CairoHintStyle - lime.graphics.cairo
- CairoLineCap - lime.graphics.cairo
- CairoLineJoin - lime.graphics.cairo
- CairoOperator - lime.graphics.cairo
- CairoPattern - lime.graphics.cairo
- CairoStatus - lime.graphics.cairo
- CairoSubpixelOrder - lime.graphics.cairo
- CairoSurface - lime.graphics.cairo
- opengl
- GL - lime.graphics.opengl
- GLActiveInfo - lime.graphics.opengl
- GLBuffer - lime.graphics.opengl
- GLContextAttributes - lime.graphics.opengl
- GLFramebuffer - lime.graphics.opengl
- GLProgram - lime.graphics.opengl
- GLQuery - lime.graphics.opengl
- GLRenderbuffer - lime.graphics.opengl
- GLSampler - lime.graphics.opengl
- GLShader - lime.graphics.opengl
- GLShaderPrecisionFormat - lime.graphics.opengl
- GLSync - lime.graphics.opengl
- GLTexture - lime.graphics.opengl
- GLTransformFeedback - lime.graphics.opengl
- GLUniformLocation - lime.graphics.opengl
- GLVertexArrayObject - lime.graphics.opengl
- CairoRenderContext - lime.graphics
- Canvas2DRenderContext - lime.graphics
- DOMRenderContext - lime.graphics
- FlashRenderContext - lime.graphics
- Image - lime.graphics
- ImageBuffer - lime.graphics
- ImageChannel - lime.graphics
- ImageFileFormat - lime.graphics
- ImageType - lime.graphics
- OpenGLES2RenderContext - lime.graphics
- OpenGLES3RenderContext - lime.graphics
- OpenGLRenderContext - lime.graphics
- PixelFormat - lime.graphics
- RenderContext - lime.graphics
- RenderContextAttributes - lime.graphics
- RenderContextType - lime.graphics
- WebGL2RenderContext - lime.graphics
- WebGLRenderContext - lime.graphics
- cairo
- math
- media
- net
- system
- CFFI - lime.system
- CFFIPointer - lime.system
- Clipboard - lime.system
- Deque - lime.system
- Display - lime.system
- DisplayMode - lime.system
- Endian - lime.system
- JSAsync - lime.system
- JobData - lime.system
- JobList - lime.system
- State - lime.system
- System - lime.system
- ThreadEvent - lime.system
- ThreadEventType - lime.system
- ThreadMode - lime.system
- ThreadPool - lime.system
- Tls - lime.system
- Transferable - lime.system
- WorkFunction - lime.system
- WorkOutput - lime.system
- text
- ui
- utils
- ArrayBuffer - lime.utils
- ArrayBufferView - lime.utils
- AssetBundle - lime.utils
- AssetCache - lime.utils
- AssetLibrary - lime.utils
- AssetManifest - lime.utils
- AssetType - lime.utils
- Assets - lime.utils
- BytePointer - lime.utils
- Bytes - lime.utils
- CompressionAlgorithm - lime.utils
- DataPointer - lime.utils
- Float32Array - lime.utils
- Float64Array - lime.utils
- Int16Array - lime.utils
- Int32Array - lime.utils
- Int8Array - lime.utils
- Log - lime.utils
- LogLevel - lime.utils
- Preloader - lime.utils
- UInt16Array - lime.utils
- UInt32Array - lime.utils
- UInt8Array - lime.utils
- UInt8ClampedArray - lime.utils
- nape
- callbacks
- BodyCallback - nape.callbacks
- BodyListener - nape.callbacks
- Callback - nape.callbacks
- CbEvent - nape.callbacks
- CbType - nape.callbacks
- CbTypeIterator - nape.callbacks
- CbTypeList - nape.callbacks
- ConstraintCallback - nape.callbacks
- ConstraintListener - nape.callbacks
- InteractionCallback - nape.callbacks
- InteractionListener - nape.callbacks
- InteractionType - nape.callbacks
- Listener - nape.callbacks
- ListenerIterator - nape.callbacks
- ListenerList - nape.callbacks
- ListenerType - nape.callbacks
- OptionType - nape.callbacks
- PreCallback - nape.callbacks
- PreFlag - nape.callbacks
- PreListener - nape.callbacks
- constraint
- AngleJoint - nape.constraint
- Constraint - nape.constraint
- ConstraintIterator - nape.constraint
- ConstraintList - nape.constraint
- DistanceJoint - nape.constraint
- LineJoint - nape.constraint
- MotorJoint - nape.constraint
- PivotJoint - nape.constraint
- PulleyJoint - nape.constraint
- UserConstraint - nape.constraint
- WeldJoint - nape.constraint
- dynamics
- Arbiter - nape.dynamics
- ArbiterIterator - nape.dynamics
- ArbiterList - nape.dynamics
- ArbiterType - nape.dynamics
- CollisionArbiter - nape.dynamics
- Contact - nape.dynamics
- ContactIterator - nape.dynamics
- ContactList - nape.dynamics
- FluidArbiter - nape.dynamics
- InteractionFilter - nape.dynamics
- InteractionGroup - nape.dynamics
- InteractionGroupIterator - nape.dynamics
- InteractionGroupList - nape.dynamics
- geom
- AABB - nape.geom
- ConvexResult - nape.geom
- ConvexResultIterator - nape.geom
- ConvexResultList - nape.geom
- Geom - nape.geom
- GeomPoly - nape.geom
- GeomPolyIterator - nape.geom
- GeomPolyList - nape.geom
- GeomVertexIterator - nape.geom
- IsoFunction - nape.geom
- IsoFunctionDef - nape.geom
- MarchingSquares - nape.geom
- Mat23 - nape.geom
- MatMN - nape.geom
- Ray - nape.geom
- RayResult - nape.geom
- RayResultIterator - nape.geom
- RayResultList - nape.geom
- Vec2 - nape.geom
- Vec2Iterator - nape.geom
- Vec2List - nape.geom
- Vec3 - nape.geom
- Winding - nape.geom
- phys
- Body - nape.phys
- BodyIterator - nape.phys
- BodyList - nape.phys
- BodyType - nape.phys
- Compound - nape.phys
- CompoundIterator - nape.phys
- CompoundList - nape.phys
- FluidProperties - nape.phys
- GravMassMode - nape.phys
- InertiaMode - nape.phys
- Interactor - nape.phys
- InteractorIterator - nape.phys
- InteractorList - nape.phys
- MassMode - nape.phys
- Material - nape.phys
- shape
- space
- util
- Config - nape
- TArray - nape
- callbacks
- openfl
- display
- Application - openfl.display
- Bitmap - openfl.display
- BitmapData - openfl.display
- BitmapDataChannel - openfl.display
- BlendMode - openfl.display
- CapsStyle - openfl.display
- DisplayObject - openfl.display
- DisplayObjectContainer - openfl.display
- FrameLabel - openfl.display
- FrameScript - openfl.display
- GradientType - openfl.display
- Graphics - openfl.display
- GraphicsBitmapFill - openfl.display
- GraphicsEndFill - openfl.display
- GraphicsGradientFill - openfl.display
- GraphicsPath - openfl.display
- GraphicsPathWinding - openfl.display
- GraphicsQuadPath - openfl.display
- GraphicsShader - openfl.display
- GraphicsShaderFill - openfl.display
- GraphicsSolidFill - openfl.display
- GraphicsStroke - openfl.display
- GraphicsTrianglePath - openfl.display
- IGraphicsData - openfl.display
- IGraphicsPath - openfl.display
- InteractiveObject - openfl.display
- InterpolationMethod - openfl.display
- JointStyle - openfl.display
- LineScaleMode - openfl.display
- Loader - openfl.display
- MovieClip - openfl.display
- MovieClip2 - openfl.display
- Preloader - openfl.display
- Scene - openfl.display
- Shader - openfl.display
- ShaderParameter - openfl.display
- Shape - openfl.display
- SpreadMethod - openfl.display
- Sprite - openfl.display
- Stage - openfl.display
- StageAlign - openfl.display
- StageDisplayState - openfl.display
- StageScaleMode - openfl.display
- Timeline - openfl.display
- TriangleCulling - openfl.display
- Window - openfl.display
- display3D
- errors
- events
- Event - openfl.events
- EventDispatcher - openfl.events
- EventType - openfl.events
- FocusEvent - openfl.events
- GameInputEvent - openfl.events
- IEventDispatcher - openfl.events
- IOErrorEvent - openfl.events
- KeyboardEvent - openfl.events
- MouseEvent - openfl.events
- ProgressEvent - openfl.events
- TextEvent - openfl.events
- TouchEvent - openfl.events
- UncaughtErrorEvents - openfl.events
- filters
- geom
- media
- net
- system
- text
- ui
- utils
- AssetBundle - openfl.utils
- AssetCache - openfl.utils
- AssetLibrary - openfl.utils
- AssetType - openfl.utils
- Assets - openfl.utils
- ByteArray - openfl.utils
- CompressionAlgorithm - openfl.utils
- Dictionary - openfl.utils
- Endian - openfl.utils
- Future - openfl.utils
- IAssetCache - openfl.utils
- IDataInput - openfl.utils
- IDataOutput - openfl.utils
- IExternalizable - openfl.utils
- Object - openfl.utils
- QName - openfl.utils
- Assets - openfl
- Lib - openfl
- Vector - openfl
- display
- spinehaxe
- animation
- Animation - spinehaxe.animation
- AnimationState - spinehaxe.animation
- AnimationStateData - spinehaxe.animation
- AttachmentTimeline - spinehaxe.animation
- BaseListeners - spinehaxe.animation
- ColorTimeline - spinehaxe.animation
- CurveTimeline - spinehaxe.animation
- DeformTimeline - spinehaxe.animation
- DrawOrderTimeline - spinehaxe.animation
- EventListeners - spinehaxe.animation
- EventQueue - spinehaxe.animation
- EventTimeline - spinehaxe.animation
- EventType - spinehaxe.animation
- IkConstraintTimeline - spinehaxe.animation
- Listeners - spinehaxe.animation
- PathConstraintMixTimeline - spinehaxe.animation
- PathConstraintPositionTimeline - spinehaxe.animation
- PathConstraintSpacingTimeline - spinehaxe.animation
- RotateTimeline - spinehaxe.animation
- ScaleTimeline - spinehaxe.animation
- ShearTimeline - spinehaxe.animation
- Timeline - spinehaxe.animation
- TimelineType - spinehaxe.animation
- TrackEntry - spinehaxe.animation
- TransformConstraintTimeline - spinehaxe.animation
- TranslateTimeline - spinehaxe.animation
- atlas
- attachments
- AtlasAttachmentLoader - spinehaxe.attachments
- Attachment - spinehaxe.attachments
- AttachmentLoader - spinehaxe.attachments
- AttachmentType - spinehaxe.attachments
- BoundingBoxAttachment - spinehaxe.attachments
- MeshAttachment - spinehaxe.attachments
- PathAttachment - spinehaxe.attachments
- RegionAttachment - spinehaxe.attachments
- VertexAttachment - spinehaxe.attachments
- ArrayUtils - spinehaxe
- BlendMode - spinehaxe
- Bone - spinehaxe
- BoneData - spinehaxe
- Constraint - spinehaxe
- Event - spinehaxe
- EventData - spinehaxe
- Exception - spinehaxe
- IkConstraint - spinehaxe
- IkConstraintData - spinehaxe
- IllegalArgumentException - spinehaxe
- IllegalStateException - spinehaxe
- JsonNode - spinehaxe
- LinkedMesh - spinehaxe
- MathUtils - spinehaxe
- PathConstraint - spinehaxe
- PathConstraintData - spinehaxe
- Pool - spinehaxe
- Poolable - spinehaxe
- PositionMode - spinehaxe
- RotateMode - spinehaxe
- RuntimeException - spinehaxe
- SerializationException - spinehaxe
- Skeleton - spinehaxe
- SkeletonData - spinehaxe
- SkeletonJson - spinehaxe
- Skin - spinehaxe
- Slot - spinehaxe
- SlotData - spinehaxe
- SpacingMode - spinehaxe
- TransformConstraint - spinehaxe
- TransformConstraintData - spinehaxe
- TransformMode - spinehaxe
- Updatable - spinehaxe
- animation
- Any
- Array
- ArrayAccess
- Bool
- Class
- Date
- Dynamic
- EReg
- Enum
- EnumValue
- Float
- Int
- IntIterator
- Iterable
- Iterator
- KeyValueIterable
- KeyValueIterator
- Lambda
- List
- Map
- Math
- Null
- Reflect
- Std
- String
- StringBuf
- StringTools
- Type
- UInt
- UnicodeString
- ValueType
- Void
- Xml
- XmlType
UserConstraint providing a low-level API for user-defined Constraints.
This API is intended to be powerful enough to model any constraint that
Nape can handle, but not so low level as to be completely prohibitive.
For instance, things like soft-constraints are automatically provided
by this API.
Working with this API will require mathematical skills. A full manual
for this API is provided at: http://napephys.com/help/Constraints.pdf
You may also be interested in the nape-symbolic module that is available
on github/haxelib/nape downloads. Which provides a run-time compiled DSL
using this API to make prototyping (or creating non-performance critical)
user-defined constraints simple without the need for great mathematical
skills as well as being much quicker to work with.
Constructor
@:value({ velocityOnly : false })new(dimensions:Int, velocityOnly:Bool = false)
Base constructor for user constraints.
You should never call this function directly, only though use of
super(..) in sub-typed UserConstraint.
Parameters:
dimensions | The number of constraint space dimensions. |
---|---|
velocityOnly | If true, then this constraint will be implemented as a velocity-only constraint like the MotorJoint. |
Throws:
# | If dimensions < 1 |
---|
Variables
Methods
__bindVec2():Vec2
Create a Vec2 property for user-constraint.
This method is used in creating a custom constraint, to create a
Vec2 property which will be tied to this constraint so that modifications
to the Vec2 will have the appropriate side effects on constraint.
//Haxe (Cleanest way without using macros, clearly you must ensure this // is set at least once, likely in constructor) public var property(default, set_property):Vec2; inline function set_property(property:Vec2) {This bound Vec2 will behave like standard Nape anchor/direction Vec2's.if (this.property == null) this.property = __bindVec2(); return this.property.set(property);
}
//AS3 private var _property:Vec2 = __bindVec2(); public function get property():Vec2 { return _property; } public function set property(property:Vec2):void {
_property.set(property);
}
You should hide this method in your sub-type.
__broken():Void
Internal extra steps in breaking constraint
This method may be optionally overriden, and defines extra steps to
be taken when your constraint is broken. This will be called before
the constraint is removed or made inactive.
You should hide this method in your sub-type.
__clamp(jAcc:TArray<Float>):Void
Internal, optional clamping of impulse for constraint.
You should hide this method in your sub-type.
Parameters:
jAcc | The constraint space impulse to be clamped. |
---|
__copy():UserConstraint
Internal copying of user defined constraint.
This method must be overriden, and defines how your customised constraint
is to be copied. Likely by simply calling your constructor with constraint
properties as argument.
You should hide this method in your sub-type.
Returns:
A copy of your constraint.
Throws:
# | If not overriden by sub-type. |
---|
__draw(debug:Debug):Void
Internal debug drawing of constraint.
This method will be called by Nape debug draws when enabled to
draw your constraint. You do not need to override this method.
You should hide this method in your sub-type.
Parameters:
debug | Nape Debug draw to draw constraint to. |
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__eff_mass(eff:TArray<Float>):Void
Internal effective mass matrix function for constraint.
This array will be of size dimension * (dimension - 1)
as a
compressed, symmetric matrix:
// Assuming dimension of 3 for constraint: [ eff[0] eff[1] eff[2] ] [ eff[1] eff[3] eff[4] ] [ eff[2] eff[4] eff[5] ]
You should hide this method in your sub-type.
Parameters:
eff | The output array to store constraint space effective mass matrix. |
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Throws:
# | If this method is not overriden. |
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__impulse(imp:TArray<Float>, body:Body, out:Vec3):Void
Internal application of impulse to body.
You should hide this method in your sub-type.
Parameters:
imp | The constraint space impulse to be applied to bodies. |
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body | The body to apply impulse to. |
out | The Vec3 to store impulse on body to be applied. This should be in world space. |
__invalidate():Void
Internal method to invalidate constraint on property changes
This method should be hidden in your sub-type, and called by your
constraint's API when a property of the constraint has been changed.
This does not need to be called for Vec2 properties created via
the bindVec2 method.
Throws:
# | If you call this method in the middle of a space step. |
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__position(err:TArray<Float>):Void
Internal positional error function for constraint.
You should hide this method in your sub-type.
Parameters:
err | The output array to store constraint space positional error. |
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Throws:
# | If this is not a velocity-only constraint, and is not overriden. |
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__prepare():Void
Internal position dependant calculations for constraint.
This method may be overriden to define extra computations that will
remain constant as long as a Body's position/rotation is not changed.
You should hide this method in your sub-type.
__registerBody(oldBody:Null<Body>, newBody:Null<Body>):Null<Body>
Internal method to register Body's with constraint.
This method should be hidden in your sub-type, and used to deal with
adding/removing objects from the constraint so that a functionally equivalent
constraint can be created (Dealing with all necessary side-effects etc).
//Haxe public var body1(default, set_body1):Null<Body>; inline function set_body1(body1:Null<Body>) {return this.body1 = __registerBody(this.body1, body1);
}
//AS3 private var _body1:Body; public function get body1():Body {
return _body1;
} public function set body1(body1:Body):void {
_body1 = __registerBody(_body1, body1);
}
Parameters:
oldBody | The present value of body parameter. |
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newBody | The new value for body parameter. |
Returns:
Returns newBody parameter.
Throws:
# | If oldBody is not registered with constraint. |
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# | If you call this method in the middle of a space step. |
__validate():Void
Internal validation of constraint.
This method may be optionally overriden, and defines extra validation
steps to be made in validating your constraint integrity in terms of
property values. (Think things like standard nape errors if a body
is not in the same space as constraint).
This method will be called in all build types, not just debug and can also
be used to pre-compute values that will remain constant over an entire
time step and do not depend on the state of the Body's.
You should hide this method in your sub-type.
__velocity(err:TArray<Float>):Void
Internal velocity error function for constraint.
You should hide this method in your sub-type.
Parameters:
err | The output array to store constraint space velocity error. |
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Throws:
# | If not overriden by sub-type. |
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Inherited Variables
Defined by Constraint
active:Bool
Whether this constraint is active or not.
Setting a constraint to be no longer active is a useful way of
temporarigly disabling a constraint without having to remove it
from a Space.
breakUnderError:Bool
Whether constraint will break once maxError is reached.
This property effects both stiff and non-stiff constraints.
breakUnderForce:Bool
Whether constraint will break once maxForce is reached.
This property effects both stiff and non-stiff constraints, though
for the same reasons as those of maxForce, does not make much sense
to be used in stiff constraints.
read onlycbTypes:CbTypeList
Set of CbTypes for this constraints for callbacks.
This value cannot at present be set, but can be modified.
compound:Null<Compound>
Compound this Constraints belong to.
If this constraint is in a Space or another Compound and you change
its compound, then it will be removed from that Space or Compound.
damping:Float
Damping ratio of elastic properties of constraint.
This property only has an effect when constraint is not stiff.
This value corresponds to in the ideal situation, the damping
ratio of the constraints oscillations with 1 corresponding to
a total dampening, and values greater than one being over-dampening.
This value must be zero or positive.
@:value(true)debugDraw:Bool = true
Set to disable debug drawing/
When true, this Constraint will not be drawn during debug draw operations
unless specifically given as argument to Debug draw() method.
frequency:Float
Frequency of elastic properties of constraint.
This property only has an effect when constraint is not stiff.
This value corresponds to in an ideal situation, the number of
spring like oscillations the constraint will make per second.
This value must be strictly positive (0 not allowed).
ignore:Bool
Whether interactions between related Bodys will be ignored.
If true, then the Bodys related to this constraint will not
be permitted to interact in anyway, including callbacks.
read onlyisSleeping:Bool
Whether this constraint is sleeping or not.
This property is only defined if the constraint is inside of a Space
and is active, otherwise an error will be thrown should you access this
property.
This value is immutable, In Nape you do not ever need to manually
wake up a Constraint. It will always be done automatically without error.
To manually put a Constraint to sleep is against the very nature of Nape
API and so is excluded from the core of Nape. If you really want to do this
you should make use of the nape-hacks module.
maxError:Float
The maximum amount of error this constraint is allowed to use.
For stiff constraints, this value only serves to work in conjunction
with breakUnderError to permit breaking of the constraint.
For non-stiff constraints, this value will also effect how the constraint
behaves when breakUnderError is false by restricting the amount of error
that will be resolved; this will not work for stiff constraints.
maxForce:Float
The maximum amount of force this constraint is allowed to use.
This value, whilst still used in a stiff constraint will not work
as you might hope for; since a stiff constraint resolves positional
error without using impulses, the maxForce will not have any effect
on how positional errors are resolved.
This value must be zero or positive.
removeOnBreak:Bool
Whether constraint will be removed when it breaks.
If true, then when constraint is broken it will be removed from
the Space. Otherwise it will simple be made inactive.
space:Null<Space>
Space this constraint is inside of.
Whether this constraint is directly in a Space, or part of a Compound
which is inside of a space, this value will be equal to that Space.
If this constraint is inside of a Compound, then you cannot modify its
Space as the constraint belongs to that Compound.
stiff:Bool
Whether constraint is stiff, or elastic.
A stiff constraint has its positional error resolved directly
as with contact penetrations. This is generally a more stable
way of solving positional errors but has a side-effect that for example
changing the pivot point on a constraint used for mouse control will not
cause the objects to swing as the positional error is solved without
effecting the velocity of the object which may not be wanted.
If false, then the positional error of the constraint will be
resolved in an elastic way using changes in velocity.
read onlyuserData:Dynamic<Dynamic>
Dynamic object for user to store additional data.
This object cannot be set, only its dynamically created
properties may be set. In AS3 the type of this property is *
This object will be lazily constructed so that until accessed
for the first time, will be null internally.
Inherited Methods
Defined by Constraint
copy():Constraint
Produce copy of constraint.
All constraint properties except for internal impulse cache
and userData field will be copied.
Returns:
The copied Constraint.