.. | |
---|
Application | The Application class forms the foundation for most Lime projects.
It is common to extend this class in a main class. It is then possible
to override "on" functions in the class in order to handle standard events
that are relevant. |
Event | Event is a strictly-typed signals and slots implementation, used for
core event dispatching. |
Future | Future is an implementation of Futures and Promises, with the exception that
in addition to "success" and "failure" states (represented as "complete" and "error"),
Lime Future introduces "progress" feedback as well to increase the value of
Future values.
|
IModule | |
Module | Module instances can be added to a running Application ,
simplifying support for adding new components, such as a renderer,
input handler or higher-level framework.
|
Promise | Promise is an implementation of Futures and Promises, with the exception that
in addition to "success" and "failure" states (represented as "complete" and "error"),
Lime Future introduces "progress" feedback as well to increase the value of
Future values.
|