This debug draw makes use of Alchemy opcodes so you may wish to forgo it
if you do not want to be subjcet to Adobe licensing rules should you also
be using Stage3D.
This debug draw draws things pixel by pixel into alchemy memory, flushing
to a BitmapData object. Believe it or not, this is in almost all cases
'faster' than flash's built in graphics API.
Implementation of nape debug draw using flash/openfl
nme graphics API.
This debug draw is slower than BitmapDebug which is available in flash10+
however the BitmapDebug draw makes use of Alchemy opcodes so you may wish
not to use it if you are also using Stage3D and do not wish to be subject
to Adobe licensing.