Variables

@:value(cast "bool")@:impl@:enuminlineread onlyBOOL:ShaderParameterType = "bool"

@:value(cast "bool2")@:impl@:enuminlineread onlyBOOL2:ShaderParameterType = "bool2"

@:value(cast "bool3")@:impl@:enuminlineread onlyBOOL3:ShaderParameterType = "bool3"

@:value(cast "bool4")@:impl@:enuminlineread onlyBOOL4:ShaderParameterType = "bool4"

@:value(cast "float")@:impl@:enuminlineread onlyFLOAT:ShaderParameterType = "float"

@:value(cast "float2")@:impl@:enuminlineread onlyFLOAT2:ShaderParameterType = "float2"

@:value(cast "float3")@:impl@:enuminlineread onlyFLOAT3:ShaderParameterType = "float3"

@:value(cast "float4")@:impl@:enuminlineread onlyFLOAT4:ShaderParameterType = "float4"

@:value(cast "int")@:impl@:enuminlineread onlyINT:ShaderParameterType = "int"

@:value(cast "int2")@:impl@:enuminlineread onlyINT2:ShaderParameterType = "int2"

@:value(cast "int3")@:impl@:enuminlineread onlyINT3:ShaderParameterType = "int3"

@:value(cast "int4")@:impl@:enuminlineread onlyINT4:ShaderParameterType = "int4"

@:value(cast "matrix2x2")@:impl@:enuminlineread onlyMATRIX2X2:ShaderParameterType = "matrix2x2"

@:value(cast "matrix2x3")@:impl@:enuminlineread onlyMATRIX2X3:ShaderParameterType = "matrix2x3"

@:value(cast "matrix2x4")@:impl@:enuminlineread onlyMATRIX2X4:ShaderParameterType = "matrix2x4"

@:value(cast "matrix3x2")@:impl@:enuminlineread onlyMATRIX3X2:ShaderParameterType = "matrix3x2"

@:value(cast "matrix3x3")@:impl@:enuminlineread onlyMATRIX3X3:ShaderParameterType = "matrix3x3"

@:value(cast "matrix3x4")@:impl@:enuminlineread onlyMATRIX3X4:ShaderParameterType = "matrix3x4"

@:value(cast "matrix4x2")@:impl@:enuminlineread onlyMATRIX4X2:ShaderParameterType = "matrix4x2"

@:value(cast "matrix4x3")@:impl@:enuminlineread onlyMATRIX4X3:ShaderParameterType = "matrix4x3"

@:value(cast "matrix4x4")@:impl@:enuminlineread onlyMATRIX4X4:ShaderParameterType = "matrix4x4"