Types of flixel objects - mainly for collisions.
@:value(cast 2)@:impl@:enuminlineread onlyGROUP:FlxType = 2
@:value(cast 0)@:impl@:enuminlineread onlyNONE:FlxType = 0
@:value(cast 1)@:impl@:enuminlineread onlyOBJECT:FlxType = 1
@:value(cast 4)@:impl@:enuminlineread onlySPRITEGROUP:FlxType = 4
@:value(cast 3)@:impl@:enuminlineread onlyTILEMAP:FlxType = 3