staticinlineinflateBounds(bounds:FlxRect, x:Float, y:Float):FlxRect
new()
@:value(new DrawData<Int>())colors:DrawData<Int> = new DrawData<Int>()
@:value(0)colorsPosition:Int = 0
@:value(new DrawData<Int>())indices:DrawData<Int> = new DrawData<Int>()
@:value(0)indicesPosition:Int = 0
@:value(new DrawData<Float>())uvtData:DrawData<Float> = new DrawData<Float>()
@:value(new DrawData<Float>())vertices:DrawData<Float> = new DrawData<Float>()
@:value(0)verticesPosition:Int = 0
addTriangles(vertices:DrawData<Float>, indices:DrawData<Int>, uvtData:DrawData<Float>, ?colors:DrawData<Int>, ?position:FlxPoint, ?cameraBounds:FlxRect):Void
@:value(false)antialiasing:Bool = false
blend:BlendMode
@:value(0)blending:Int = 0
@:value(false)colored:Bool = false
graphics:FlxGraphic
@:value(false)hasColorOffsets:Bool = false
next:FlxDrawBaseItem<T>
nextTyped:T
read onlynumTriangles:Int
read onlynumVertices:Int
type:FlxDrawItemType