new(ID:T)
ID:T
@:value(RELEASED)current:FlxInputState = RELEASED
read onlyjustPressed:Bool
read onlyjustReleased:Bool
@:value(RELEASED)last:FlxInputState = RELEASED
read onlypressed:Bool
read onlyreleased:Bool
hasState(state:FlxInputState):Bool
press():Void
release():Void
reset():Void
update():Void