new(ID:Int)
@:value(0)value:Float = 0
Optional analog value, so we can check when the value has changed from the last frame
ID:T
@:value(RELEASED)current:FlxInputState = RELEASED
read onlyjustPressed:Bool
read onlyjustReleased:Bool
@:value(RELEASED)last:FlxInputState = RELEASED
read onlypressed:Bool
read onlyreleased:Bool
hasState(state:FlxInputState):Bool
reset():Void
update():Void