Accessed via FlxG.console
.
Variables
stepAfterCommand:Bool = true
Whether the console should step()
the game after a command is entered.
Setting this to false
allows inputting multiple console commands within the same frame.
Use the step()
command to step the game from the console.
4.2.0
.Methods
inlineregisterClass(c:Class<Dynamic>):Void
Register a new class to use in any command.
Parameters:
c | The class to register. |
---|
inlineregisterEnum(e:Enum<Dynamic>):Void
Register a new enum to use in any command.
Parameters:
e | The enum to register. |
---|
4.4.0
.inlineregisterFunction(alias:String, func:Dynamic):Void
Register a new function to use in any command.
Parameters:
alias | The name with which you want to access the function. |
---|---|
func | The function to register. |
inlineregisterObject(alias:String, object:Dynamic):Void
Register a new object to use in any command.
Parameters:
alias | The name with which you want to access the object. |
---|---|
object | The object to register. |
inlineremoveByAlias(alias:String):Void
Removes an alias from the command registry.
Parameters:
alias | The alias to remove. |
---|
5.4.0
.inlineremoveClass(c:Class<Dynamic>):Void
Removes a class from the command registry.
Parameters:
c | The class to remove. |
---|
5.4.0
.inlineremoveEnum(e:Enum<Dynamic>):Void
Removes an enum from the command registry.
Parameters:
e | The enum to remove. |
---|
5.4.0
.inlineremoveFunction(func:Dynamic):Void
Removes a function from the command registry.
Note: removeByAlias
is more performant, as this method searches the list for the function.
Parameters:
func | The object to remove. |
---|
5.4.0
.inlineremoveObject(object:Dynamic):Void
Removes an object from the command registry.
Note: removeByAlias
is more performant, as this method searches the list for the object.
Parameters:
object | The object to remove. |
---|
5.4.0
.