flixel.system.frontEnds

..
AssetFrontEnd

Accessed via FlxG.assets. The main interface for the asset system. By default, OpenFl's Asset system is used, which uses relative path strings to retrive assets, though you can completely avoid Openfl's asset system by setting custom methods to the following dynamic fields: getAssetUnsafe, loadAsset, exists, isLocal and list.

BitmapFrontEnd

Internal storage system to prevent graphics from being used repeatedly in memory.

BitmapLogFrontEnd

Accessed via FlxG.bitmapLog.

CameraFrontEnd

Accessed via FlxG.cameras.

ConsoleFrontEnd

Accessed via FlxG.console.

DebuggerFrontEnd

Accessed via FlxG.debugger.

FlxAssetType

The AssetType enum lists the core set of available asset types from the OpenFL command-line tools.

InputFrontEnd

Accessed via FlxG.inputs.

LogFrontEnd

Accessed via FlxG.log.

PluginFrontEnd

Accessed via FlxG.plugins.

SignalFrontEnd

Accessed via FlxG.signals.

SoundFrontEnd

Accessed via FlxG.sound.

VCRFrontEnd

Accessed via FlxG.vcr.

WatchFrontEnd

Accessed via FlxG.watch.