A manager for tracking and dispatching events for input text objects.
Normally accessed via the static FlxInputText.globalManager
rather than being created separately.
Constructor
Variables
read onlyfocus:IFlxInputText
The input text object that's currently in focus, or null
if there isn't any.
finalonTypingAction:FlxTypedSignal<(action:TypingAction) ‑> Void> = new FlxTypedSignal<action:TypingAction>()
Methods
registerInputText(input:IFlxInputText):Void
Registers an input text object, and initiates the event listeners if it's the first one to be added.
unregisterInputText(input:IFlxInputText):Void
Unregisters an input text object, and removes the event listeners if there aren't any more left.