Static variables
@:value(new Event<Gamepad>())staticonConnect:_Event_lime_ui_Gamepad_Void<Gamepad ‑> Void> = new Event<Gamepad>()
Static methods
Constructor
Variables
@:value(new Event<GamepadAxis -> Float>())onAxisMove:_Event_lime_ui_GamepadAxis_Float_Void<(GamepadAxis, Float) ‑> Void> = new Event<GamepadAxis -> Float>()
@:value(new Event<Void>())onDisconnect:_Event_Void_Void<() ‑> Void> = new Event<Void>()