Parametrically defined ray used in ray casting functions.
Static methods
staticfromSegment(start:Vec2, end:Vec2):Ray
Create ray representing a line segment.
This function will a ray who's origin is the start point
and who's direction is towards the end point with the
maxDistance property appropriately set to not extend
beyond the end point.
Parameters:
start | Start point of line segment |
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end | End point of line segment |
Returns:
A Ray representing this line segment.
Throws:
# | If start or end are either null or disposed of. |
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# | If start and end point are equal so that the direction of the ray would be degenerate. |
Constructor
Variables
direction:Vec2
Direction of ray.
This property can be set, and is equivalent to performing:
ray.direction.set(newDirection)
with the additional
constraint that the input direction must not be degenerate.
This direction vector need not be normalised.
maxDistance:Float
The maximum distance for ray to be queried.
When used in ray test functions, no search will extend beyond this
distance.
This value represents a true distance, even if direction vector is
not normalised. This value may be equal to infinity.
origin:Vec2
Origin of ray.
This property can be set, and is equivalent to performing:
ray.origin.set(newOrigin)
read onlyuserData:Dynamic<Dynamic>
Dynamic object for user to store additional data.
This object cannot be set, only its dynamically created
properties may be set. In AS3 the type of this property is *
This object will be lazily constructed so that until accessed
for the first time, will be null internally.
Methods
aabb():AABB
Compute bounding box of ray.
This function will take into account the maxDistance property of this ray.
The return AABB may have in the general case infinite values :)
Returns:
An AABB representing bounding box of ray.
at(distance:Float, weak:Bool = false):Vec2
Compute point along ray at given distance.
Even if ray direction is not normalised, this value still repersents
a true distance. The distance may also be negative.
The Vec2 returned will be allocated from the global object pool.
Parameters:
distance | The distance along ray to compute point for. |
---|---|
weak | If true then a weakly allocated Vec2 will be returned which will be automatically released to global object pool when used as argument to another Nape function. (default false) |
Returns:
Vec2 representing point at given distance along ray.