Constructor

@:value({ code : null })@:glVertexHeader("attribute float openfl_Alpha;\n\t\tattribute vec4 openfl_ColorMultiplier;\n\t\tattribute vec4 openfl_ColorOffset;\n\t\tattribute vec4 openfl_Position;\n\t\tattribute vec2 openfl_TextureCoord;\n\n\t\tvarying float openfl_Alphav;\n\t\tvarying vec4 openfl_ColorMultiplierv;\n\t\tvarying vec4 openfl_ColorOffsetv;\n\t\tvarying vec2 openfl_TextureCoordv;\n\n\t\tuniform mat4 openfl_Matrix;\n\t\tuniform bool openfl_HasColorTransform;\n\t\tuniform vec2 openfl_TextureSize;")@:glVertexBody("openfl_Alphav = openfl_Alpha;\n\t\topenfl_TextureCoordv = openfl_TextureCoord;\n\n\t\tif (openfl_HasColorTransform) {\n\n\t\t\topenfl_ColorMultiplierv = openfl_ColorMultiplier;\n\t\t\topenfl_ColorOffsetv = openfl_ColorOffset / 255.0;\n\n\t\t}\n\n\t\tgl_Position = openfl_Matrix * openfl_Position;")@:glVertexSource("#pragma header\n\n\t\tvoid main(void) {\n\n\t\t\t#pragma body\n\n\t\t}")@:glFragmentHeader("varying float openfl_Alphav;\n\t\tvarying vec4 openfl_ColorMultiplierv;\n\t\tvarying vec4 openfl_ColorOffsetv;\n\t\tvarying vec2 openfl_TextureCoordv;\n\n\t\tuniform bool openfl_HasColorTransform;\n\t\tuniform vec2 openfl_TextureSize;\n\t\tuniform sampler2D bitmap;")@:glFragmentBody("vec4 color = texture2D (bitmap, openfl_TextureCoordv);\n\n\t\tif (color.a == 0.0) {\n\n\t\t\tgl_FragColor = vec4 (0.0, 0.0, 0.0, 0.0);\n\n\t\t} else if (openfl_HasColorTransform) {\n\n\t\t\tcolor = vec4 (color.rgb / color.a, color.a);\n\n\t\t\tmat4 colorMultiplier = mat4 (0);\n\t\t\tcolorMultiplier[0][0] = openfl_ColorMultiplierv.x;\n\t\t\tcolorMultiplier[1][1] = openfl_ColorMultiplierv.y;\n\t\t\tcolorMultiplier[2][2] = openfl_ColorMultiplierv.z;\n\t\t\tcolorMultiplier[3][3] = 1.0; // openfl_ColorMultiplierv.w;\n\n\t\t\tcolor = clamp (openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0);\n\n\t\t\tif (color.a > 0.0) {\n\n\t\t\t\tgl_FragColor = vec4 (color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);\n\n\t\t\t} else {\n\n\t\t\t\tgl_FragColor = vec4 (0.0, 0.0, 0.0, 0.0);\n\n\t\t\t}\n\n\t\t} else {\n\n\t\t\tgl_FragColor = color * openfl_Alphav;\n\n\t\t}")@:glFragmentSource("#pragma header\n\n\t\tvoid main(void) {\n\n\t\t\t#pragma body\n\n\t\t}")new(?code:ByteArray)

Inherited Variables

Defined by Shader

Inherited Methods