@:value(true)staticyDown:Bool = true
new(data:BoneData, skeleton:Skeleton, parent:Bone)
Parameters:
parent
May be null.
read onlya:Float
appliedValid:Bool
arotation:Float
ascaleX:Float
ascaleY:Float
ashearX:Float
ashearY:Float
ax:Float
ay:Float
read onlyb:Float
read onlyc:Float
read onlychildren:Array<Bone>
read onlyd:Float
read onlydata:BoneData
read onlyparent:Bone
rotation:Float
scaleX:Float
scaleY:Float
shearX:Float
shearY:Float
read onlyskeleton:Skeleton
read onlyworldRotationX:Float
read onlyworldRotationY:Float
read onlyworldScaleX:Float
read onlyworldScaleY:Float
read onlyworldX:Float
read onlyworldY:Float
x:Float
y:Float
localToWorld(local:Vector<Float>):Void
rotateWorld(degrees:Float):Void
setToSetupPose():Void
toString():String
update():Void
Same as updateWorldTransform(). This method exists for Bone to implement Updatable.
updateWorldTransform():Void
Computes the world SRT using the parent bone and this bone's local SRT.
updateWorldTransformWith(x:Float, y:Float, rotation:Float, scaleX:Float, scaleY:Float, shearX:Float, shearY:Float):Void
Computes the world SRT using the parent bone and the specified local SRT.
worldToLocal(world:Vector<Float>):Void
worldToLocalRotationX():Float
worldToLocalRotationY():Float