new(data:SlotData, bone:Bone)
@:value(0)a:Float = 0
attachment:Attachment
attachmentTime:Float
@:value(new Array())attachmentVertices:Array<Float> = new Array()
@:value(0)b:Float = 0
read onlybone:Bone
read onlydata:SlotData
@:value(0)g:Float = 0
@:value(0)r:Float = 0
read onlyskeleton:Skeleton
get_attachmentTime():Float
Returns the time since the attachment was set.
setToSetupPose():Void
set_attachmentTime(time:Float):Float
toString():String