Determines when to apply collision drag to one object that collided with another.


@:value(cast 1)@:impl@:enuminlineread onlyALWAYS:CollisionDragType = 1

Always drags on colliding objects.

@:value(cast 3)@:impl@:enuminlineread onlyHEAVIER:CollisionDragType = 3

Drags when colliding with heavier objects. Immovable objects have infinite mass.

@:value(cast 2)@:impl@:enuminlineread onlyIMMOVABLE:CollisionDragType = 2

Drags when colliding with immovable objects.

@:value(cast 0)@:impl@:enuminlineread onlyNEVER:CollisionDragType = 0

Never drags on colliding objects.