flixel.addons.util

..
FlxAsyncLoop

Special class for asynchonously performing a loop.

FlxFSM

A generic Finite-state machine implementation.

FlxFSMStack

Used for grouping FSM instances and updating them according to the stack's updateMode.

FlxFSMState

A generic FSM State implementation. Extend this class to create new states.

FlxFSMTransitionTable

Contains the information on when to transition from a given state to another.

FlxScene

Loads a scene from XML file. Scenes contain layers of entities (custom FlxSprite), backgrounds, tilemaps, constants, UI and more.

FlxSimplex

Simplex noise generation. A combination of algorithms for very fast noise generation: http://weber.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf, http://www.google.com/patents/US6867776, and http://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-2/#wrap2.

PNGEncoder

Class that converts BitmapData into a valid PNG

StatePool

Helper typedef for FlxExtendedFSM's pools

Transition