A generic Finite-state machine implementation.
new(?owner:T, ?state:FlxFSMState<T>)
age:Float
The age of the active state
name:String
Name of this FSM. Used for locking/unlocking when in a stack.
owner:T
The owner of this FSM instance. Gets passed to each state.
pools:StatePool<T>
Optional map object containing FlxPools for FlxFSMStates
stack:FlxFSMStack<T>
The stack this FSM belongs to or null
state:FlxFSMState<T>
Current state
stateClass:Class<FlxFSMState<T>>
Class of current state
transitions:FlxFSMTransitionTable<T>
Optional transition table for this FSM
type:Int
Binary flag. Used for locking/unlocking when in a stack.
destroy():Void
Calls exit on current state
update(elapsed:Float):Void
Updates the active state instance.