class FlxFSMTransitionTable<T>
package flixel.addons.util
import flixel.addons.util.FlxFSM
Contains the information on when to transition from a given state to another.
Constructor
Methods
add(from:Class<FlxFSMState<T>>, to:Class<FlxFSMState<T>>, condition:T ‑> Bool):FlxFSMTransitionTable<T>
Adds a transition condition to the table.
Parameters:
from | The state the condition applies to |
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to | The state to transition |
condition | Function that returns true if the transition conditions are met |
addGlobal(to:Class<FlxFSMState<T>>, condition:T ‑> Bool):FlxFSMTransitionTable<T>
Adds a global transition condition to the table.
Parameters:
to | The state to transition |
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condition | Function that returns true if the transition conditions are met |
addTransition(transition:Transition<T>):Void
Add a transition directly
Parameters:
transition | The transition to add |
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hasTransition(?from:Class<FlxFSMState<T>>, ?to:Class<FlxFSMState<T>>, ?condition:T ‑> Bool):Bool
Tells if the table contains specific transition or transitions.
Parameters:
from | From State |
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to | To State |
condition | Condition function |
Returns:
True if match found
poll(currentState:Class<FlxFSMState<T>>, owner:T):Class<FlxFSMState<T>>
Polls the transition table for active states
Parameters:
currentState | The class of the current FlxFSMState |
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owner | The FlxFSMState the table belongs to |
Returns:
The state that should become or remain active.
remove(?from:Class<FlxFSMState<T>>, ?to:Class<FlxFSMState<T>>, ?condition:T ‑> Bool, removeNow:Bool = false):Void
Removes a transition condition from the table
Parameters:
from | From state. If null, this arg is ignored |
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to | To state. If null, this arg is ignored |
condition | Condition function. If null, this arg is ignored |
removeNow | If true, the transition is removed immediately, otherwise it's
removed when the target is not in the specified |
replace(target:Class<FlxFSMState<T>>, replacement:Class<FlxFSMState<T>>, removeNow:Bool = false):Void
Replaces given state class with another.
Parameters:
target | State class to replace |
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replacement | State class to replace with |
removeNow | If true, the transition is removed immediately, otherwise it's
removed when the target is not in the specified |
start(with:Class<FlxFSMState<T>>):FlxFSMTransitionTable<T>
Sets the starting State
Parameters:
with | The class of the starting State |
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