flixel.addons.util
| .. | |
|---|---|
| FlxAsyncLoop | Special class for asynchonously performing a loop. |
| FlxFSM | A generic Finite-state machine implementation. |
| FlxFSMStack | Used for grouping FSM instances and updating them according to the stack's updateMode. |
| FlxFSMState | A generic FSM State implementation. Extend this class to create new states. |
| FlxFSMTransitionTable | Contains the information on when to transition from a given state to another. |
| FlxScene | Loads a scene from XML file. Scenes contain layers of entities (custom FlxSprite), backgrounds, tilemaps, constants, UI and more. |
| FlxSimplex | Simplex noise generation. A combination of algorithms for very fast noise generation: http://weber.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf, http://www.google.com/patents/US6867776, and http://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-2/#wrap2. |
| PNGEncoder | Class that converts BitmapData into a valid PNG |
| StatePool | Helper typedef for FlxExtendedFSM's pools |
| Transition |