flixel.graphics.atlas
| .. | |
|---|---|
| AseAtlas | |
| AseAtlasArray | |
| AseAtlasBase | |
| AseAtlasCel | Any data attached to this frame cel. |
| AseAtlasColor | Aseprite atlases use strings for colors (for some reason). This allows you to easily convert to a more usable format. |
| AseAtlasFrame | |
| AseAtlasLayer | |
| AseAtlasMeta | Metadata attached to aseprite's atlas json, containing info about how the .aseprite file was set up. |
| AseAtlasSlice | Aseprite atlases allow for the definition of rectangles that can change on various frames of an animation. |
| AseAtlasSliceKey | The "keyframes" of a slice. |
| AseAtlasTag | Tags are Aseprite's animation labels. They define a range of frames that all pertain to a certain animation. |
| AseAtlasTagDirection | |
| AseAtlasTagRepeat | A string expected to always be a string with a valid int value (or null) |
| AseBlendMode | The different types of blend modes offered by Aseprite's atlases. |
| AseObject | |
| AtlasBase | |
| AtlasFrame | |
| AtlasPos | Position struct use for atlas json parsing, { x:Float, y:Float } |
| AtlasRect | Rectangle struct use for atlas json parsing, { x:Float, y:Float, w:Float, h:Float } |
| AtlasSize | Size struct use for atlas json parsing, { w:Float, h:Float } |
| FlxAtlas | Class for packing multiple images in big one and generating frame data for each of them so you can easily load regions of atlas in sprites and tilemaps as a source of graphic |
| FlxNode | Atlas node holds information about image on Atlas. Plus it have few methods for easy frame data generation, which can be loaded in sprites and in tilemaps. |
| HashOrArray | |
| TexturePackerAtlas | |
| TexturePackerAtlasArray | |
| TexturePackerAtlasFrame | |
| TexturePackerAtlasHash |