The different types of blend modes offered by Aseprite's atlases.

Note: These values are not implemented, or understood by any of Flixel's tools, yet.

Variables

@:value(cast "addition")@:impl@:enuminlineread onlyADDITION:AseBlendMode = "addition"

@:value(cast "color_burn")@:impl@:enuminlineread onlyCOLOR_BURN:AseBlendMode = "color_burn"

@:value(cast "color_dodge")@:impl@:enuminlineread onlyCOLOR_DODGE:AseBlendMode = "color_dodge"

@:value(cast "darken")@:impl@:enuminlineread onlyDARKEN:AseBlendMode = "darken"

@:value(cast "difference")@:impl@:enuminlineread onlyDIFFERENCE:AseBlendMode = "difference"

@:value(cast "divide")@:impl@:enuminlineread onlyDIVIDE:AseBlendMode = "divide"

@:value(cast "exclusion")@:impl@:enuminlineread onlyEXCLUSION:AseBlendMode = "exclusion"

@:value(cast "hard_light")@:impl@:enuminlineread onlyHARD_LIGHT:AseBlendMode = "hard_light"

@:value(cast "hsl_color")@:impl@:enuminlineread onlyHSL_COLOR:AseBlendMode = "hsl_color"

@:value(cast "hsl_hue")@:impl@:enuminlineread onlyHSL_HUE:AseBlendMode = "hsl_hue"

@:value(cast "hsl_luminosity")@:impl@:enuminlineread onlyHSL_LUMINOSITY:AseBlendMode = "hsl_luminosity"

@:value(cast "hsl_saturation")@:impl@:enuminlineread onlyHSL_SATURATION:AseBlendMode = "hsl_saturation"

@:value(cast "lighten")@:impl@:enuminlineread onlyLIGHTEN:AseBlendMode = "lighten"

@:value(cast "multiply")@:impl@:enuminlineread onlyMULTIPLY:AseBlendMode = "multiply"

@:value(cast "normal")@:impl@:enuminlineread onlyNORMAL:AseBlendMode = "normal"

@:value(cast "overlay")@:impl@:enuminlineread onlyOVERLAY:AseBlendMode = "overlay"

@:value(cast "screen")@:impl@:enuminlineread onlySCREEN:AseBlendMode = "screen"

@:value(cast "soft_light")@:impl@:enuminlineread onlySOFT_LIGHT:AseBlendMode = "soft_light"

@:value(cast "subtract")@:impl@:enuminlineread onlySUBTRACT:AseBlendMode = "subtract"