flixel.graphics.atlas

..
AseAtlas

AseAtlasArray

AseAtlasBase

AseAtlasCel

Any data attached to this frame cel.

AseAtlasColor

Aseprite atlases use strings for colors (for some reason). This allows you to easily convert to a more usable format.

AseAtlasFrame

AseAtlasLayer

AseAtlasMeta

Metadata attached to aseprite's atlas json, containing info about how the .aseprite file was set up.

AseAtlasSlice

Aseprite atlases allow for the definition of rectangles that can change on various frames of an animation.

AseAtlasSliceKey

The "keyframes" of a slice.

AseAtlasTag

Tags are Aseprite's animation labels. They define a range of frames that all pertain to a certain animation.

AseAtlasTagDirection

AseAtlasTagRepeat

A string expected to always be a string with a valid int value (or null)

AseBlendMode

The different types of blend modes offered by Aseprite's atlases.

AseObject

AtlasBase

AtlasFrame

AtlasPos

Position struct use for atlas json parsing, { x:Float, y:Float }

AtlasRect

Rectangle struct use for atlas json parsing, { x:Float, y:Float, w:Float, h:Float }

AtlasSize

Size struct use for atlas json parsing, { w:Float, h:Float }

FlxAtlas

Class for packing multiple images in big one and generating frame data for each of them so you can easily load regions of atlas in sprites and tilemaps as a source of graphic

FlxNode

Atlas node holds information about image on Atlas. Plus it have few methods for easy frame data generation, which can be loaded in sprites and in tilemaps.

HashOrArray

TexturePackerAtlas

TexturePackerAtlasArray

TexturePackerAtlasFrame

TexturePackerAtlasHash