flixel.graphics.atlas
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AseAtlas | |
AseAtlasArray | |
AseAtlasBase | |
AseAtlasCel | Any data attached to this frame cel. |
AseAtlasColor | Aseprite atlases use strings for colors (for some reason). This allows you to easily convert to a more usable format. |
AseAtlasFrame | |
AseAtlasLayer | |
AseAtlasMeta | Metadata attached to aseprite's atlas json, containing info about how the .aseprite file was set up. |
AseAtlasSlice | Aseprite atlases allow for the definition of rectangles that can change on various frames of an animation. |
AseAtlasSliceKey | The "keyframes" of a slice. |
AseAtlasTag | Tags are Aseprite's animation labels. They define a range of frames that all pertain to a certain animation. |
AseAtlasTagDirection | |
AseAtlasTagRepeat | A string expected to always be a string with a valid int value (or null) |
AseBlendMode | The different types of blend modes offered by Aseprite's atlases. |
AseObject | |
AtlasBase | |
AtlasFrame | |
AtlasPos | Position struct use for atlas json parsing, { x:Float, y:Float } |
AtlasRect | Rectangle struct use for atlas json parsing, { x:Float, y:Float, w:Float, h:Float } |
AtlasSize | Size struct use for atlas json parsing, { w:Float, h:Float } |
FlxAtlas | Class for packing multiple images in big one and generating frame data for each of them so you can easily load regions of atlas in sprites and tilemaps as a source of graphic |
FlxNode | Atlas node holds information about image on Atlas. Plus it have few methods for easy frame data generation, which can be loaded in sprites and in tilemaps. |
HashOrArray | |
TexturePackerAtlas | |
TexturePackerAtlasArray | |
TexturePackerAtlasFrame | |
TexturePackerAtlasHash |