new()
shader:FlxShader
@:value(false)antialiasing:Bool = false
blend:BlendMode
@:value(0)blending:Int = 0
@:value(false)colored:Bool = false
graphics:FlxGraphic
@:value(false)hasColorOffsets:Bool = false
next:FlxDrawBaseItem<T>
nextTyped:T
read onlynumTriangles:Int
read onlynumVertices:Int
type:FlxDrawItemType
render(camera:FlxCamera):Void