4.6.0
read onlyaxis:FlxAnalogAxis
@:value(0)read onlyx:Float = 0
read onlyxMoved:FlxInput<Int>
@:value(0)read onlyy:Float = 0
read onlyyMoved:FlxInput<Int>
@:value(false)read onlydestroyed:Bool = false
device:FlxInputDevice
Mouse, Keyboard, Gamepad, SteamController, etc.
deviceID:Int
Gamepad ID or Steam Controller handle (ignored for Mouse & Keyboard)
read onlyinputID:Int
Input code (FlxMouseButtonID, FlxKey, FlxGamepadInputID, or Steam Controller action handle)
read onlytrigger:FlxInputState
What state triggers this action (PRESSED, JUST_PRESSED, RELEASED, JUST_RELEASED)
type:FlxInputType
Digital or Analog
destroy():Void