flixel.input.actions
| .. | |
|---|---|
| ActionSetJson | Available since 4.6.0 |
| ActionSetJsonArray | Available since 4.6.0 |
| FlxAction | Available since 4.6.0 |
| FlxActionAnalog | Analog actions are events with continuous (floating-point) values, and up to two axes (x,y). This is for events like "move" and "accelerate" where the event is not simply on or off. |
| FlxActionDigital | A digital action is a binary on/off event like "jump" or "fire". FlxActions let you attach multiple inputs to a single in-game action, so "jump" could be performed by a keyboard press, a mouse click, or a gamepad button press. |
| FlxActionInput | Available since 4.6.0 |
| FlxActionInputAnalog | Available since 4.6.0 |
| FlxActionInputAnalogClickAndDragMouseMotion | Available since 4.6.0 |
| FlxActionInputAnalogGamepad | Available since 4.6.0 |
| FlxActionInputAnalogMouseMotion | Available since 4.6.0 |
| FlxActionInputAnalogMousePosition | Available since 4.6.0 |
| FlxActionInputAnalogSteam | Available since 4.6.0 |
| FlxActionInputDigital | Available since 4.6.0 |
| FlxActionInputDigitalGamepad | Available since 4.6.0 |
| FlxActionInputDigitalIFlxInput | Available since 4.6.0 |
| FlxActionInputDigitalKeyboard | Available since 4.6.0 |
| FlxActionInputDigitalMouse | Available since 4.6.0 |
| FlxActionInputDigitalMouseWheel | Available since 4.6.0 |
| FlxActionInputDigitalSteam | Available since 4.6.0 |
| FlxActionManager | High level input manager for |
| FlxActionSet | Available since 4.6.0 |
| FlxAnalogAxis | Available since 4.6.0 |
| FlxAnalogState | Available since 4.6.0 |
| FlxInputDevice | Available since 4.6.0 |
| FlxInputDeviceID | Just a bucket for some handy sentinel values. |
| FlxInputDeviceObject | Just a bucket for being able to refer to a specific device by type & slot number |
| FlxInputType | Available since 4.6.0 |
| FlxSteamController | Helper class that wraps steam API so that flixel can do some basic book-keeping on top of it |
| ResetPolicy | Available since 4.6.0 |