new(?attachment:FlxGamepadAttachment)
leftStick:FlxTypedGamepadAnalogStick<TInputID>
rightStick:FlxTypedGamepadAnalogStick<TInputID>
@:value(false)supportsMotion:Bool = false
@:value(false)supportsPointer:Bool = false
getAnalogStick(ID:FlxGamepadInputID):FlxTypedGamepadAnalogStick<TInputID>
getID(rawID:TInputID):FlxGamepadInputID
Given a raw hardware code, return the "universal" ID
getInputLabel(id:FlxGamepadInputID):Null<String>
getMappedInput(id:FlxGamepadInputID):FlxGamepadMappedInput
getRawID(ID:FlxGamepadInputID):TInputID
Given an ID, return the raw hardware code
isAxisFlipped(axisID:TInputID):Bool
Whether this axis needs to be flipped
isAxisForMotion(ID:TInputID):Bool