new(?attachment:FlxGamepadAttachment)
leftStick:FlxGamepadAnalogStick
rightStick:FlxGamepadAnalogStick
@:value(false)supportsMotion:Bool = false
@:value(false)supportsPointer:Bool = false
getAnalogStick(ID:FlxGamepadInputID):FlxGamepadAnalogStick
isAxisFlipped(axisID:Int):Bool
Whether this axis needs to be flipped
isAxisForMotion(ID:FlxGamepadInputID):Bool