flixel.system
.. | |
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debug | |
frontEnds | |
macros | |
replay | |
scaleModes | |
ui | |
FlxAngelCodeAsset | |
FlxAngelCodeSource | |
FlxAngelCodeXmlAsset | |
FlxAsepriteJsonAsset | |
FlxAssets | |
FlxBGSprite | |
FlxBasePreloader | |
FlxBitmapFontGraphicAsset | |
FlxGraphicAsset | |
FlxGraphicSource | |
FlxJsonAsset | |
FlxLinkedList | A miniature linked list class. Useful for optimizing time-critical or highly repetitive tasks! See FlxQuadTree for how to use it, IF YOU DARE. |
FlxPreloader | This is the Default HaxeFlixel Themed Preloader
You can make your own style of Preloader by overriding |
FlxQuadTree | A fairly generic quad tree structure for rapid overlap checks. FlxQuadTree is also configured for single or dual list operation. You can add items either to its A list or its B list. When you do an overlap check, you can compare the A list to itself, or the A list against the B list. Handy for different things! |
FlxShader | |
FlxSound | This is the universal flixel sound object, used for streaming, music, and sound effects. |
FlxSoundAsset | |
FlxSoundGroup | A way of grouping sounds for things such as collective volume control |
FlxSplash | |
FlxTexturePackerJsonAsset | |
FlxTexturePackerSource | |
FlxTilemapGraphicAsset | |
FlxVersion | Helper object for semantic versioning. |
FlxXmlAsset | |
GraphicLogo | |
GraphicVirtualInput | |
VirtualInputData |