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abstract InitialState(Dynamic)
package flixel.util.typeLimit
to NextState,
import flixel.util.typeLimit.NextState
A utility type that allows methods to accept multiple types, when dealing with "future" FlxStates
.
Prior to haxeFlixel 6, the FlxGame
constructor took a FlxState
class which meant initial
FlxStates
could not have constructor args. In version 6.0.0 and higher, it now takes a function
that returns a newly created instance.
examples:
You can pass the state's contructor in directly:
FlxG.switchState(PlayState.new);
You can use short lambas (arrow functions) that return a newly created instance:
var levelID = 1;
FlxG.switchState(()->new PlayState(levelID));
You can do things the long way, and use an anonymous function:
FlxG.switchState(function () { return new PlayState(); });
[Deprecated] Lastly, you can use the old way and pass in a type (until it's removed):
FlxG.switchState(PlayState);
Available since
5.6.0
.See also: