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abstract OpenGLES2RenderContext(OpenGLES3RenderContext)
package lime.graphics
from OpenGLES3RenderContext,
@:forward(ACTIVE_ATTRIBUTES,ACTIVE_TEXTURE,ACTIVE_UNIFORMS,ALIASED_LINE_WIDTH_RANGE,ALIASED_POINT_SIZE_RANGE,ALPHA,ALPHA_BITS,ALWAYS,ARRAY_BUFFER,ARRAY_BUFFER_BINDING,ATTACHED_SHADERS,BACK,BLEND,BLEND_COLOR,BLEND_DST_ALPHA,BLEND_DST_RGB,BLEND_EQUATION,BLEND_EQUATION_ALPHA,BLEND_EQUATION_RGB,BLEND_SRC_ALPHA,BLEND_SRC_RGB,BLUE_BITS,BOOL,BOOL_VEC2,BOOL_VEC3,BOOL_VEC4,BROWSER_DEFAULT_WEBGL,BUFFER_SIZE,BUFFER_USAGE,BYTE,CCW,CLAMP_TO_EDGE,COLOR_ATTACHMENT0,COLOR_BUFFER_BIT,COLOR_CLEAR_VALUE,COLOR_WRITEMASK,COMPILE_STATUS,COMPRESSED_TEXTURE_FORMATS,CONSTANT_ALPHA,CONSTANT_COLOR,CULL_FACE,CULL_FACE_MODE,CURRENT_PROGRAM,CURRENT_VERTEX_ATTRIB,CW,DECR,DECR_WRAP,DELETE_STATUS,DEPTH_ATTACHMENT,DEPTH_BITS,DEPTH_BUFFER_BIT,DEPTH_CLEAR_VALUE,DEPTH_COMPONENT,DEPTH_COMPONENT16,DEPTH_FUNC,DEPTH_RANGE,DEPTH_STENCIL,DEPTH_STENCIL_ATTACHMENT,DEPTH_TEST,DEPTH_WRITEMASK,DITHER,DONT_CARE,DST_ALPHA,DST_COLOR,DYNAMIC_DRAW,ELEMENT_ARRAY_BUFFER,ELEMENT_ARRAY_BUFFER_BINDING,EQUAL,FASTEST,FLOAT,FLOAT_MAT2,FLOAT_MAT3,FLOAT_MAT4,FLOAT_VEC2,FLOAT_VEC3,FLOAT_VEC4,FRAGMENT_SHADER,FRAMEBUFFER,FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,FRAMEBUFFER_BINDING,FRAMEBUFFER_COMPLETE,FRAMEBUFFER_INCOMPLETE_ATTACHMENT,FRAMEBUFFER_INCOMPLETE_DIMENSIONS,FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,FRAMEBUFFER_UNSUPPORTED,FRONT,FRONT_AND_BACK,FRONT_FACE,FUNC_ADD,FUNC_REVERSE_SUBTRACT,FUNC_SUBTRACT,GENERATE_MIPMAP_HINT,GEQUAL,GREATER,GREEN_BITS,HIGH_FLOAT,HIGH_INT,INCR,INCR_WRAP,INT,INT_VEC2,INT_VEC3,INT_VEC4,INVALID_ENUM,INVALID_FRAMEBUFFER_OPERATION,INVALID_OPERATION,INVALID_VALUE,INVERT,KEEP,LEQUAL,LESS,LINEAR,LINEAR_MIPMAP_LINEAR,LINEAR_MIPMAP_NEAREST,LINES,LINE_LOOP,LINE_STRIP,LINE_WIDTH,LINK_STATUS,LOW_FLOAT,LOW_INT,LUMINANCE,LUMINANCE_ALPHA,MAX_COMBINED_TEXTURE_IMAGE_UNITS,MAX_CUBE_MAP_TEXTURE_SIZE,MAX_FRAGMENT_UNIFORM_VECTORS,MAX_RENDERBUFFER_SIZE,MAX_TEXTURE_IMAGE_UNITS,MAX_TEXTURE_SIZE,MAX_VARYING_VECTORS,MAX_VERTEX_ATTRIBS,MAX_VERTEX_TEXTURE_IMAGE_UNITS,MAX_VERTEX_UNIFORM_VECTORS,MAX_VIEWPORT_DIMS,MEDIUM_FLOAT,MEDIUM_INT,MIRRORED_REPEAT,NEAREST,NEAREST_MIPMAP_LINEAR,NEAREST_MIPMAP_NEAREST,NEVER,NICEST,NONE,NOTEQUAL,NO_ERROR,ONE,ONE_MINUS_CONSTANT_ALPHA,ONE_MINUS_CONSTANT_COLOR,ONE_MINUS_DST_ALPHA,ONE_MINUS_DST_COLOR,ONE_MINUS_SRC_ALPHA,ONE_MINUS_SRC_COLOR,OUT_OF_MEMORY,PACK_ALIGNMENT,POINTS,POLYGON_OFFSET_FACTOR,POLYGON_OFFSET_FILL,POLYGON_OFFSET_UNITS,RED_BITS,RENDERBUFFER,RENDERBUFFER_ALPHA_SIZE,RENDERBUFFER_BINDING,RENDERBUFFER_BLUE_SIZE,RENDERBUFFER_DEPTH_SIZE,RENDERBUFFER_GREEN_SIZE,RENDERBUFFER_HEIGHT,RENDERBUFFER_INTERNAL_FORMAT,RENDERBUFFER_RED_SIZE,RENDERBUFFER_STENCIL_SIZE,RENDERBUFFER_WIDTH,RENDERER,REPEAT,REPLACE,RGB,RGB565,RGB5_A1,RGBA,RGBA4,SAMPLER_2D,SAMPLER_CUBE,SAMPLES,SAMPLE_ALPHA_TO_COVERAGE,SAMPLE_BUFFERS,SAMPLE_COVERAGE,SAMPLE_COVERAGE_INVERT,SAMPLE_COVERAGE_VALUE,SCISSOR_BOX,SCISSOR_TEST,SHADER_TYPE,SHADING_LANGUAGE_VERSION,SHORT,SRC_ALPHA,SRC_ALPHA_SATURATE,SRC_COLOR,STATIC_DRAW,STENCIL_ATTACHMENT,STENCIL_BACK_FAIL,STENCIL_BACK_FUNC,STENCIL_BACK_PASS_DEPTH_FAIL,STENCIL_BACK_PASS_DEPTH_PASS,STENCIL_BACK_REF,STENCIL_BACK_VALUE_MASK,STENCIL_BACK_WRITEMASK,STENCIL_BITS,STENCIL_BUFFER_BIT,STENCIL_CLEAR_VALUE,STENCIL_FAIL,STENCIL_FUNC,STENCIL_INDEX,STENCIL_INDEX8,STENCIL_PASS_DEPTH_FAIL,STENCIL_PASS_DEPTH_PASS,STENCIL_REF,STENCIL_TEST,STENCIL_VALUE_MASK,STENCIL_WRITEMASK,STREAM_DRAW,SUBPIXEL_BITS,TEXTURE,TEXTURE0,TEXTURE1,TEXTURE10,TEXTURE11,TEXTURE12,TEXTURE13,TEXTURE14,TEXTURE15,TEXTURE16,TEXTURE17,TEXTURE18,TEXTURE19,TEXTURE2,TEXTURE20,TEXTURE21,TEXTURE22,TEXTURE23,TEXTURE24,TEXTURE25,TEXTURE26,TEXTURE27,TEXTURE28,TEXTURE29,TEXTURE3,TEXTURE30,TEXTURE31,TEXTURE4,TEXTURE5,TEXTURE6,TEXTURE7,TEXTURE8,TEXTURE9,TEXTURE_2D,TEXTURE_BINDING_2D,TEXTURE_BINDING_CUBE_MAP,TEXTURE_CUBE_MAP,TEXTURE_CUBE_MAP_NEGATIVE_X,TEXTURE_CUBE_MAP_NEGATIVE_Y,TEXTURE_CUBE_MAP_NEGATIVE_Z,TEXTURE_CUBE_MAP_POSITIVE_X,TEXTURE_CUBE_MAP_POSITIVE_Y,TEXTURE_CUBE_MAP_POSITIVE_Z,TEXTURE_MAG_FILTER,TEXTURE_MIN_FILTER,TEXTURE_WRAP_S,TEXTURE_WRAP_T,TRIANGLES,TRIANGLE_FAN,TRIANGLE_STRIP,UNPACK_ALIGNMENT,UNSIGNED_BYTE,UNSIGNED_INT,UNSIGNED_SHORT,UNSIGNED_SHORT_4_4_4_4,UNSIGNED_SHORT_5_5_5_1,UNSIGNED_SHORT_5_6_5,VALIDATE_STATUS,VENDOR,VERSION,VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,VERTEX_ATTRIB_ARRAY_ENABLED,VERTEX_ATTRIB_ARRAY_NORMALIZED,VERTEX_ATTRIB_ARRAY_POINTER,VERTEX_ATTRIB_ARRAY_SIZE,VERTEX_ATTRIB_ARRAY_STRIDE,VERTEX_ATTRIB_ARRAY_TYPE,VERTEX_SHADER,VIEWPORT,ZERO,activeTexture,attachShader,bindAttribLocation,bindBuffer,bindFramebuffer,bindTexture,blendColor,blendEquation,blendEquationSeparate,blendFunc,blendFuncSeparate,bufferData,bufferSubData,checkFramebufferStatus,clear,clearColor,clearDepthf,clearStencil,colorMask,compileShader,compressedTexImage2D,compressedTexSubImage2D,copyTexImage2D,copyTexSubImage2D,createBuffer,createFramebuffer,createProgram,createRenderbuffer,createShader,createTexture,cullFace,deleteBuffer,deleteFramebuffer,deleteProgram,deleteRenderbuffer,deleteShader,deleteTexture,depthFunc,depthMask,depthRangef,detachShader,disable,disableVertexAttribArray,drawArrays,drawElements,enable,enableVertexAttribArray,finish,flush,framebufferRenderbuffer,framebufferTexture2D,frontFace,genBuffers,generateMipmap,genFramebuffers,genRenderbuffers,genTextures,getActiveAttrib,getActiveUniform,getAttachedShaders,getAttribLocation,getBoolean,getBooleanv,getBufferParameteri,getBufferParameteriv,getError,getFloat,getFloatv,getFramebufferAttachmentParameteri,getFramebufferAttachmentParameteriv,getInteger,getIntegerv,getProgramInfoLog,getProgrami,getProgramiv,getRenderbufferParameteri,getRenderbufferParameteriv,getShaderi,getShaderInfoLog,getShaderiv,getShaderPrecisionFormat,getShaderSource,getString,getTexParameterf,getTexParameterfv,getTexParameteri,getTexParameteriv,getUniform,getUniformLocation,getVertexAttribf,getVertexAttribfv,getVertexAttribi,getVertexAttribiv,getVertexAttribPointerv,hint,isBuffer,isEnabled,isFramebuffer,isProgram,isRenderbuffer,isShader,isTexture,lineWidth,linkProgram,pixelStorei,polygonOffset,readPixels,releaseShaderCompiler,renderbufferStorage,sampleCoverage,scissor,shaderBinary,shaderSource,stencilFunc,stencilFuncSeparate,stencilMask,stencilMaskSeparate,stencilOp,stencilOpSeparate,texImage2D,texParameterf,texParameteri,texSubImage2D,uniform1f,uniform1fv,uniform1i,uniform1iv,uniform2f,uniform2fv,uniform2i,uniform2iv,uniform3f,uniform3fv,uniform3i,uniform3iv,uniform4f,uniform4fv,uniform4i,uniform4iv,uniformMatrix2fv,uniformMatrix3fv,uniformMatrix4fv,useProgram,validateProgram,vertexAttrib1f,vertexAttrib1fv,vertexAttrib2f,vertexAttrib2fv,vertexAttrib3f,vertexAttrib3fv,vertexAttrib4f,vertexAttrib4fv,vertexAttribPointer,viewport,EXTENSIONS,type,version)@:transitiveThe OpenGLES2RenderContext
allows access to OpenGL ES 2.0 features when OpenGL or
OpenGL ES is the render context type of the Window
.
Using an OpenGL ES context on a desktop platform enables support for cross-platform code that should run on the majority of desktop and mobile platforms (when using hardware acceleration).
Platforms supporting an OpenGL ES context are compatible with the Lime
WebGLRenderContext
if you would prefer to write WebGL-style code, or support web
browsers with the same code.
You can convert from lime.graphics.RenderContext
, lime.graphics.OpenGLRenderContext
,
lime.graphics.OpenGLES3RenderContext
, lime.graphics.opengl.GL
, and can convert to
lime.graphics.WebGLRenderContext
directly if desired:
var gles2:OpenGLES2RenderContext = window.context;
var gles2:OpenGLES2RenderContext = gl;
var gles2:OpenGLES2RenderContext = gles3;
var gles2:OpenGLES2RenderContext = GL;
var webgl:WebGLRenderContext = gles2;