flixel.addons.ui
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interfaces | |
Anchor | A class that describes how some object should be positioned relative to another |
AnchorPoint | |
BorderDef | |
ButtonLabelStyle | |
CheckStyle | |
FlxBarStyle | |
FlxBaseMultiInput | Makes it easier to check if, say, SHIFT+Tab is being pressed rather than just Tab by itself |
FlxButtonPlus | A simple button class that calls a function when clicked by the mouse. |
FlxClickArea | Trimmed-down button, invisible click area, only responds to onUP |
FlxInputText | FlxInputText v1.11, ported to Haxe @link http://github.com/haxeflixel/flixel-ui |
FlxMultiGamepad | ... |
FlxMultiGamepadAnalogStick | ... |
FlxMultiKey | ... |
FlxSlider | A slider GUI element for float and integer manipulation. |
FlxTypedUIGroup | A cheap extension of FlxSpriteGroup that lets you move all the children around without having to call reset() |
FlxUI | A simple xml-driven user interface |
FlxUI9SliceSprite | |
FlxUIAssets | |
FlxUIBar | ... |
FlxUIButton | This class extends FlxUITypedButton and has a Text label, and is thus most analagous to the regular FlxButton |
FlxUICheckBox | |
FlxUIColorSwatch | |
FlxUIColorSwatchSelecter | ... |
FlxUICursor | Cursor object that you can use to "click" on interface elements using a keyboard or gamepad TODO: need to support gamepad and/or deal with absence of mouse |
FlxUICursorInputFlag | |
FlxUIDropDownHeader | Header for a FlxUIDropDownMenu |
FlxUIDropDownMenu | |
FlxUIDropDownMenuDropDirection | |
FlxUIGroup | A cheap extension of FlxSpriteGroup that lets you move all the children around without having to call reset() |
FlxUIInputText | |
FlxUILine | ... |
FlxUIList | |
FlxUILoadingScreen | A simple loading screen -- you must drive the churning of tasks externally |
FlxUIMouse | A customized extension to FlxMouse that lets us add in accessibility stuff like using the keyboard to control mouse moving/clicking |
FlxUINumericStepper | |
FlxUIPopup | |
FlxUIRadioGroup | |
FlxUIRegion | A scalable object with width and height that isn't used for display purposes |
FlxUISlider | |
FlxUISprite | Cheap extension of FlxSprite |
FlxUISpriteButton | This class extends FlxUISpriteButton and has a Sprite "label" |
FlxUIState | This is a simple extension of FlxState that does two things: 1) It implements the IFlxUIState interface 2) Automatically creates a FlxUI objects from a single string id |
FlxUISubState | This is a simple extension of FlxState that does two things: 1) It implements the IEventGetter interface 2) Automatically creates a FlxUI objects from a single string id |
FlxUITabMenu | |
FlxUIText | Simple extension to the basic text field class. |
FlxUITileTest | This is mostly just for testing purposes, it is NOT a replacement for FlxTileMap |
FlxUITooltip | ... |
FlxUITooltipData | |
FlxUITooltipManager | ... |
FlxUITooltipStyle | |
FlxUITypedButton | |
FontDef | ... |
FontFixer | A really simple little class that solves an annoying problem with Flash font file names |
GamepadAutoConnectPreference | |
LineAxis | |
MaxMinSize | |
NamedBool | |
NamedFloat | |
NamedInt | |
NamedString | |
Rounding | |
SectionCounter | |
SortMethod | |
SortValue | |
StickInput | |
StrNameLabel | |
SwatchData | ... |
SwatchGraphic | |
U | Utility functions, inlined where possible |
UIEventCallback | |
VarValue | |
WidgetList | |
XY |