flixel.input.actions
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ActionSetJson | Available since 4.6.0 |
ActionSetJsonArray | Available since 4.6.0 |
FlxAction | Available since 4.6.0 |
FlxActionAnalog | Analog actions are events with continuous (floating-point) values, and up to two axes (x,y). This is for events like "move" and "accelerate" where the event is not simply on or off. |
FlxActionDigital | A digital action is a binary on/off event like "jump" or "fire". FlxActions let you attach multiple inputs to a single in-game action, so "jump" could be performed by a keyboard press, a mouse click, or a gamepad button press. |
FlxActionInput | Available since 4.6.0 |
FlxActionInputAnalog | Available since 4.6.0 |
FlxActionInputAnalogClickAndDragMouseMotion | Available since 4.6.0 |
FlxActionInputAnalogGamepad | Available since 4.6.0 |
FlxActionInputAnalogMouseMotion | Available since 4.6.0 |
FlxActionInputAnalogMousePosition | Available since 4.6.0 |
FlxActionInputAnalogSteam | Available since 4.6.0 |
FlxActionInputDigital | Available since 4.6.0 |
FlxActionInputDigitalGamepad | Available since 4.6.0 |
FlxActionInputDigitalIFlxInput | Available since 4.6.0 |
FlxActionInputDigitalKeyboard | Available since 4.6.0 |
FlxActionInputDigitalMouse | Available since 4.6.0 |
FlxActionInputDigitalMouseWheel | Available since 4.6.0 |
FlxActionInputDigitalSteam | Available since 4.6.0 |
FlxActionManager | High level input manager for |
FlxActionSet | Available since 4.6.0 |
FlxAnalogAxis | Available since 4.6.0 |
FlxAnalogState | Available since 4.6.0 |
FlxInputDevice | Available since 4.6.0 |
FlxInputDeviceID | Just a bucket for some handy sentinel values. |
FlxInputDeviceObject | Just a bucket for being able to refer to a specific device by type & slot number |
FlxInputType | Available since 4.6.0 |
FlxSteamController | Helper class that wraps steam API so that flixel can do some basic book-keeping on top of it |
ResetPolicy | Available since 4.6.0 |