flixel.path
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CenterMode | |
FlxBasePath | A simple ordered list of nodes that iterates based on conditions. For this class, that condition is not defined, and must be implemented in your extending class. |
FlxDiagonalPathfinder | A basic implementation of FlxPathfinder that allows for different diagonal policies. |
FlxPath | This is a simple path data container. Basically a list of points that
a |
FlxPathAnchorMode | Determines an object position in relation to the path |
FlxPathDirection | The direction to traverse the nodes |
FlxPathDrawData | The drawing scheme of a path's debug draw |
FlxPathLoopType | Path behavior for when an end is reached |
FlxPathSimplifier | |
FlxPathType | Path behavior controls |
FlxPathfinder | Used to find paths in a FlxBaseTilemap. extend this class and override
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FlxPathfinderData | The path data created whenever a |
FlxPathfinderDataFactory | Usually just FlxPathfinderData.new, but can be any function that takes a map and 2 indices and returns whatever FlxPathfinderData you're looking for. |
FlxTilemapDiagonalPolicy | The policy to use with |
FlxTypedBasePath | Typed version of |
FlxTypedPathfinder | Typed version of |
FlxTypedPathfinderData | The data used by Pathfinders to "solve" a single pathfinding request. A new Instance gets created whenever you request pathfinder computations. Extend this class if your pathfinding needs require special iterative data. |